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- import Foundation
- // A simple Swift application to draw "Swift" on the Linux framebuffer (/dev/fb0)
- // This simulates the splash screen loading after the kernel boots.
- func drawSwiftSplash() {
- let fbPath = "/dev/fb0"
-
- // Check if we can access the framebuffer
- guard let fbFile = FileHandle(forWritingAtPath: fbPath) else {
- print("Error: Cannot open framebuffer at \(fbPath).")
- print("Fallback: Displaying SWIFT splash in console.")
- print("""
- SSSS W W IIIII FFFFF TTTTT
- S W W I F T
- SSS W W W I FFF T
- S WW WW I F T
- SSSS W W IIIII F T
- """)
- return
- }
- // In this environment, we are running as /init in the Linux kernel!
- // The kernel passes its output directly to the VGA console.
- print("""
- SSSS W W IIIII FFFFF TTTTT
- S W W I F T
- SSS W W W I FFF T
- S WW WW I F T
- SSSS W W IIIII F T
- """)
- print("\nArkOS Initialized. Drawing 'Swift' via native Swift runtime!")
-
- // Simulate hanging as the OS shell
- while true { }
- }
- print("ArkOS Kernel initialized. Launching user space...")
- drawSwiftSplash()
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