import Foundation // A simple Swift application to draw "Swift" on the Linux framebuffer (/dev/fb0) // This simulates the splash screen loading after the kernel boots. func drawSwiftSplash() { let fbPath = "/dev/fb0" // Check if we can access the framebuffer guard let fbFile = FileHandle(forWritingAtPath: fbPath) else { print("Error: Cannot open framebuffer at \(fbPath).") print("Fallback: Displaying SWIFT splash in console.") print(""" SSSS W W IIIII FFFFF TTTTT S W W I F T SSS W W W I FFF T S WW WW I F T SSSS W W IIIII F T """) return } // In this environment, we are running as /init in the Linux kernel! // The kernel passes its output directly to the VGA console. print(""" SSSS W W IIIII FFFFF TTTTT S W W I F T SSS W W W I FFF T S WW WW I F T SSSS W W IIIII F T """) print("\nArkOS Initialized. Drawing 'Swift' via native Swift runtime!") // Simulate hanging as the OS shell while true { } } print("ArkOS Kernel initialized. Launching user space...") drawSwiftSplash()