drm_fourcc.h 76 KB

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  1. /*
  2. * Copyright 2011 Intel Corporation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  19. * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  20. * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  21. * OTHER DEALINGS IN THE SOFTWARE.
  22. */
  23. #ifndef DRM_FOURCC_H
  24. #define DRM_FOURCC_H
  25. #include "drm.h"
  26. #if defined(__cplusplus)
  27. extern "C" {
  28. #endif
  29. /**
  30. * DOC: overview
  31. *
  32. * In the DRM subsystem, framebuffer pixel formats are described using the
  33. * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
  34. * fourcc code, a Format Modifier may optionally be provided, in order to
  35. * further describe the buffer's format - for example tiling or compression.
  36. *
  37. * Format Modifiers
  38. * ----------------
  39. *
  40. * Format modifiers are used in conjunction with a fourcc code, forming a
  41. * unique fourcc:modifier pair. This format:modifier pair must fully define the
  42. * format and data layout of the buffer, and should be the only way to describe
  43. * that particular buffer.
  44. *
  45. * Having multiple fourcc:modifier pairs which describe the same layout should
  46. * be avoided, as such aliases run the risk of different drivers exposing
  47. * different names for the same data format, forcing userspace to understand
  48. * that they are aliases.
  49. *
  50. * Format modifiers may change any property of the buffer, including the number
  51. * of planes and/or the required allocation size. Format modifiers are
  52. * vendor-namespaced, and as such the relationship between a fourcc code and a
  53. * modifier is specific to the modifier being used. For example, some modifiers
  54. * may preserve meaning - such as number of planes - from the fourcc code,
  55. * whereas others may not.
  56. *
  57. * Modifiers must uniquely encode buffer layout. In other words, a buffer must
  58. * match only a single modifier. A modifier must not be a subset of layouts of
  59. * another modifier. For instance, it's incorrect to encode pitch alignment in
  60. * a modifier: a buffer may match a 64-pixel aligned modifier and a 32-pixel
  61. * aligned modifier. That said, modifiers can have implicit minimal
  62. * requirements.
  63. *
  64. * For modifiers where the combination of fourcc code and modifier can alias,
  65. * a canonical pair needs to be defined and used by all drivers. Preferred
  66. * combinations are also encouraged where all combinations might lead to
  67. * confusion and unnecessarily reduced interoperability. An example for the
  68. * latter is AFBC, where the ABGR layouts are preferred over ARGB layouts.
  69. *
  70. * There are two kinds of modifier users:
  71. *
  72. * - Kernel and user-space drivers: for drivers it's important that modifiers
  73. * don't alias, otherwise two drivers might support the same format but use
  74. * different aliases, preventing them from sharing buffers in an efficient
  75. * format.
  76. * - Higher-level programs interfacing with KMS/GBM/EGL/Vulkan/etc: these users
  77. * see modifiers as opaque tokens they can check for equality and intersect.
  78. * These users mustn't need to know to reason about the modifier value
  79. * (i.e. they are not expected to extract information out of the modifier).
  80. *
  81. * Vendors should document their modifier usage in as much detail as
  82. * possible, to ensure maximum compatibility across devices, drivers and
  83. * applications.
  84. *
  85. * The authoritative list of format modifier codes is found in
  86. * `include/uapi/drm/drm_fourcc.h`
  87. *
  88. * Open Source User Waiver
  89. * -----------------------
  90. *
  91. * Because this is the authoritative source for pixel formats and modifiers
  92. * referenced by GL, Vulkan extensions and other standards and hence used both
  93. * by open source and closed source driver stacks, the usual requirement for an
  94. * upstream in-kernel or open source userspace user does not apply.
  95. *
  96. * To ensure, as much as feasible, compatibility across stacks and avoid
  97. * confusion with incompatible enumerations stakeholders for all relevant driver
  98. * stacks should approve additions.
  99. */
  100. #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
  101. ((__u32)(c) << 16) | ((__u32)(d) << 24))
  102. #define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
  103. /* Reserve 0 for the invalid format specifier */
  104. #define DRM_FORMAT_INVALID 0
  105. /* color index */
  106. #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */
  107. #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */
  108. #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */
  109. #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
  110. /* 1 bpp Darkness (inverse relationship between channel value and brightness) */
  111. #define DRM_FORMAT_D1 fourcc_code('D', '1', ' ', ' ') /* [7:0] D0:D1:D2:D3:D4:D5:D6:D7 1:1:1:1:1:1:1:1 eight pixels/byte */
  112. /* 2 bpp Darkness (inverse relationship between channel value and brightness) */
  113. #define DRM_FORMAT_D2 fourcc_code('D', '2', ' ', ' ') /* [7:0] D0:D1:D2:D3 2:2:2:2 four pixels/byte */
  114. /* 4 bpp Darkness (inverse relationship between channel value and brightness) */
  115. #define DRM_FORMAT_D4 fourcc_code('D', '4', ' ', ' ') /* [7:0] D0:D1 4:4 two pixels/byte */
  116. /* 8 bpp Darkness (inverse relationship between channel value and brightness) */
  117. #define DRM_FORMAT_D8 fourcc_code('D', '8', ' ', ' ') /* [7:0] D */
  118. /* 1 bpp Red (direct relationship between channel value and brightness) */
  119. #define DRM_FORMAT_R1 fourcc_code('R', '1', ' ', ' ') /* [7:0] R0:R1:R2:R3:R4:R5:R6:R7 1:1:1:1:1:1:1:1 eight pixels/byte */
  120. /* 2 bpp Red (direct relationship between channel value and brightness) */
  121. #define DRM_FORMAT_R2 fourcc_code('R', '2', ' ', ' ') /* [7:0] R0:R1:R2:R3 2:2:2:2 four pixels/byte */
  122. /* 4 bpp Red (direct relationship between channel value and brightness) */
  123. #define DRM_FORMAT_R4 fourcc_code('R', '4', ' ', ' ') /* [7:0] R0:R1 4:4 two pixels/byte */
  124. /* 8 bpp Red (direct relationship between channel value and brightness) */
  125. #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
  126. /* 10 bpp Red (direct relationship between channel value and brightness) */
  127. #define DRM_FORMAT_R10 fourcc_code('R', '1', '0', ' ') /* [15:0] x:R 6:10 little endian */
  128. /* 12 bpp Red (direct relationship between channel value and brightness) */
  129. #define DRM_FORMAT_R12 fourcc_code('R', '1', '2', ' ') /* [15:0] x:R 4:12 little endian */
  130. /* 16 bpp Red (direct relationship between channel value and brightness) */
  131. #define DRM_FORMAT_R16 fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
  132. /* 16 bpp RG */
  133. #define DRM_FORMAT_RG88 fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
  134. #define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
  135. /* 32 bpp RG */
  136. #define DRM_FORMAT_RG1616 fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
  137. #define DRM_FORMAT_GR1616 fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
  138. /* 8 bpp RGB */
  139. #define DRM_FORMAT_RGB332 fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
  140. #define DRM_FORMAT_BGR233 fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
  141. /* 16 bpp RGB */
  142. #define DRM_FORMAT_XRGB4444 fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
  143. #define DRM_FORMAT_XBGR4444 fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
  144. #define DRM_FORMAT_RGBX4444 fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
  145. #define DRM_FORMAT_BGRX4444 fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
  146. #define DRM_FORMAT_ARGB4444 fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
  147. #define DRM_FORMAT_ABGR4444 fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
  148. #define DRM_FORMAT_RGBA4444 fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
  149. #define DRM_FORMAT_BGRA4444 fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
  150. #define DRM_FORMAT_XRGB1555 fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
  151. #define DRM_FORMAT_XBGR1555 fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
  152. #define DRM_FORMAT_RGBX5551 fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
  153. #define DRM_FORMAT_BGRX5551 fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
  154. #define DRM_FORMAT_ARGB1555 fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
  155. #define DRM_FORMAT_ABGR1555 fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
  156. #define DRM_FORMAT_RGBA5551 fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
  157. #define DRM_FORMAT_BGRA5551 fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
  158. #define DRM_FORMAT_RGB565 fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
  159. #define DRM_FORMAT_BGR565 fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
  160. /* 24 bpp RGB */
  161. #define DRM_FORMAT_RGB888 fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
  162. #define DRM_FORMAT_BGR888 fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
  163. /* 32 bpp RGB */
  164. #define DRM_FORMAT_XRGB8888 fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
  165. #define DRM_FORMAT_XBGR8888 fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
  166. #define DRM_FORMAT_RGBX8888 fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
  167. #define DRM_FORMAT_BGRX8888 fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
  168. #define DRM_FORMAT_ARGB8888 fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
  169. #define DRM_FORMAT_ABGR8888 fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
  170. #define DRM_FORMAT_RGBA8888 fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
  171. #define DRM_FORMAT_BGRA8888 fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
  172. #define DRM_FORMAT_XRGB2101010 fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
  173. #define DRM_FORMAT_XBGR2101010 fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
  174. #define DRM_FORMAT_RGBX1010102 fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
  175. #define DRM_FORMAT_BGRX1010102 fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
  176. #define DRM_FORMAT_ARGB2101010 fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
  177. #define DRM_FORMAT_ABGR2101010 fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
  178. #define DRM_FORMAT_RGBA1010102 fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
  179. #define DRM_FORMAT_BGRA1010102 fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
  180. /* 48 bpp RGB */
  181. #define DRM_FORMAT_RGB161616 fourcc_code('R', 'G', '4', '8') /* [47:0] R:G:B 16:16:16 little endian */
  182. #define DRM_FORMAT_BGR161616 fourcc_code('B', 'G', '4', '8') /* [47:0] B:G:R 16:16:16 little endian */
  183. /* 64 bpp RGB */
  184. #define DRM_FORMAT_XRGB16161616 fourcc_code('X', 'R', '4', '8') /* [63:0] x:R:G:B 16:16:16:16 little endian */
  185. #define DRM_FORMAT_XBGR16161616 fourcc_code('X', 'B', '4', '8') /* [63:0] x:B:G:R 16:16:16:16 little endian */
  186. #define DRM_FORMAT_ARGB16161616 fourcc_code('A', 'R', '4', '8') /* [63:0] A:R:G:B 16:16:16:16 little endian */
  187. #define DRM_FORMAT_ABGR16161616 fourcc_code('A', 'B', '4', '8') /* [63:0] A:B:G:R 16:16:16:16 little endian */
  188. /*
  189. * Half-Floating point - 16b/component
  190. * IEEE 754-2008 binary16 half-precision float
  191. * [15:0] sign:exponent:mantissa 1:5:10
  192. */
  193. #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
  194. #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
  195. #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
  196. #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
  197. #define DRM_FORMAT_R16F fourcc_code('R', ' ', ' ', 'H') /* [15:0] R 16 little endian */
  198. #define DRM_FORMAT_GR1616F fourcc_code('G', 'R', ' ', 'H') /* [31:0] G:R 16:16 little endian */
  199. #define DRM_FORMAT_BGR161616F fourcc_code('B', 'G', 'R', 'H') /* [47:0] B:G:R 16:16:16 little endian */
  200. /*
  201. * Floating point - 32b/component
  202. * IEEE 754-2008 binary32 float
  203. * [31:0] sign:exponent:mantissa 1:8:23
  204. */
  205. #define DRM_FORMAT_R32F fourcc_code('R', ' ', ' ', 'F') /* [31:0] R 32 little endian */
  206. #define DRM_FORMAT_GR3232F fourcc_code('G', 'R', ' ', 'F') /* [63:0] R:G 32:32 little endian */
  207. #define DRM_FORMAT_BGR323232F fourcc_code('B', 'G', 'R', 'F') /* [95:0] R:G:B 32:32:32 little endian */
  208. #define DRM_FORMAT_ABGR32323232F fourcc_code('A', 'B', '8', 'F') /* [127:0] R:G:B:A 32:32:32:32 little endian */
  209. /*
  210. * RGBA format with 10-bit components packed in 64-bit per pixel, with 6 bits
  211. * of unused padding per component:
  212. */
  213. #define DRM_FORMAT_AXBXGXRX106106106106 fourcc_code('A', 'B', '1', '0') /* [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian */
  214. /* packed YCbCr */
  215. #define DRM_FORMAT_YUYV fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
  216. #define DRM_FORMAT_YVYU fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
  217. #define DRM_FORMAT_UYVY fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
  218. #define DRM_FORMAT_VYUY fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
  219. #define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
  220. #define DRM_FORMAT_AVUY8888 fourcc_code('A', 'V', 'U', 'Y') /* [31:0] A:Cr:Cb:Y 8:8:8:8 little endian */
  221. #define DRM_FORMAT_XYUV8888 fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
  222. #define DRM_FORMAT_XVUY8888 fourcc_code('X', 'V', 'U', 'Y') /* [31:0] X:Cr:Cb:Y 8:8:8:8 little endian */
  223. #define DRM_FORMAT_VUY888 fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
  224. #define DRM_FORMAT_VUY101010 fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
  225. /*
  226. * packed Y2xx indicate for each component, xx valid data occupy msb
  227. * 16-xx padding occupy lsb
  228. */
  229. #define DRM_FORMAT_Y210 fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
  230. #define DRM_FORMAT_Y212 fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
  231. #define DRM_FORMAT_Y216 fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
  232. /*
  233. * packed Y4xx indicate for each component, xx valid data occupy msb
  234. * 16-xx padding occupy lsb except Y410
  235. */
  236. #define DRM_FORMAT_Y410 fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
  237. #define DRM_FORMAT_Y412 fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
  238. #define DRM_FORMAT_Y416 fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
  239. #define DRM_FORMAT_XVYU2101010 fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
  240. #define DRM_FORMAT_XVYU12_16161616 fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
  241. #define DRM_FORMAT_XVYU16161616 fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
  242. /*
  243. * packed YCbCr420 2x2 tiled formats
  244. * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
  245. */
  246. /* [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
  247. #define DRM_FORMAT_Y0L0 fourcc_code('Y', '0', 'L', '0')
  248. /* [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
  249. #define DRM_FORMAT_X0L0 fourcc_code('X', '0', 'L', '0')
  250. /* [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
  251. #define DRM_FORMAT_Y0L2 fourcc_code('Y', '0', 'L', '2')
  252. /* [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
  253. #define DRM_FORMAT_X0L2 fourcc_code('X', '0', 'L', '2')
  254. /*
  255. * 1-plane YUV 4:2:0
  256. * In these formats, the component ordering is specified (Y, followed by U
  257. * then V), but the exact Linear layout is undefined.
  258. * These formats can only be used with a non-Linear modifier.
  259. */
  260. #define DRM_FORMAT_YUV420_8BIT fourcc_code('Y', 'U', '0', '8')
  261. #define DRM_FORMAT_YUV420_10BIT fourcc_code('Y', 'U', '1', '0')
  262. /*
  263. * 2 plane RGB + A
  264. * index 0 = RGB plane, same format as the corresponding non _A8 format has
  265. * index 1 = A plane, [7:0] A
  266. */
  267. #define DRM_FORMAT_XRGB8888_A8 fourcc_code('X', 'R', 'A', '8')
  268. #define DRM_FORMAT_XBGR8888_A8 fourcc_code('X', 'B', 'A', '8')
  269. #define DRM_FORMAT_RGBX8888_A8 fourcc_code('R', 'X', 'A', '8')
  270. #define DRM_FORMAT_BGRX8888_A8 fourcc_code('B', 'X', 'A', '8')
  271. #define DRM_FORMAT_RGB888_A8 fourcc_code('R', '8', 'A', '8')
  272. #define DRM_FORMAT_BGR888_A8 fourcc_code('B', '8', 'A', '8')
  273. #define DRM_FORMAT_RGB565_A8 fourcc_code('R', '5', 'A', '8')
  274. #define DRM_FORMAT_BGR565_A8 fourcc_code('B', '5', 'A', '8')
  275. /*
  276. * 2 plane YCbCr
  277. * index 0 = Y plane, [7:0] Y
  278. * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
  279. * or
  280. * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
  281. */
  282. #define DRM_FORMAT_NV12 fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
  283. #define DRM_FORMAT_NV21 fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
  284. #define DRM_FORMAT_NV16 fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
  285. #define DRM_FORMAT_NV61 fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
  286. #define DRM_FORMAT_NV24 fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
  287. #define DRM_FORMAT_NV42 fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
  288. /*
  289. * 2 plane YCbCr
  290. * index 0 = Y plane, [39:0] Y3:Y2:Y1:Y0 little endian
  291. * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian
  292. */
  293. #define DRM_FORMAT_NV15 fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */
  294. #define DRM_FORMAT_NV20 fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */
  295. #define DRM_FORMAT_NV30 fourcc_code('N', 'V', '3', '0') /* non-subsampled Cr:Cb plane */
  296. /*
  297. * 2 plane YCbCr MSB aligned
  298. * index 0 = Y plane, [15:0] Y:x [10:6] little endian
  299. * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
  300. */
  301. #define DRM_FORMAT_P210 fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
  302. /*
  303. * 2 plane YCbCr MSB aligned
  304. * index 0 = Y plane, [15:0] Y:x [10:6] little endian
  305. * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
  306. */
  307. #define DRM_FORMAT_P010 fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
  308. /*
  309. * 2 plane YCbCr MSB aligned
  310. * index 0 = Y plane, [15:0] Y:x [12:4] little endian
  311. * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
  312. */
  313. #define DRM_FORMAT_P012 fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
  314. /*
  315. * 2 plane YCbCr MSB aligned
  316. * index 0 = Y plane, [15:0] Y little endian
  317. * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
  318. */
  319. #define DRM_FORMAT_P016 fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
  320. /* 2 plane YCbCr420.
  321. * 3 10 bit components and 2 padding bits packed into 4 bytes.
  322. * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
  323. * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
  324. */
  325. #define DRM_FORMAT_P030 fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */
  326. /* 3 plane non-subsampled (444) YCbCr
  327. * 16 bits per component, but only 10 bits are used and 6 bits are padded
  328. * index 0: Y plane, [15:0] Y:x [10:6] little endian
  329. * index 1: Cb plane, [15:0] Cb:x [10:6] little endian
  330. * index 2: Cr plane, [15:0] Cr:x [10:6] little endian
  331. */
  332. #define DRM_FORMAT_Q410 fourcc_code('Q', '4', '1', '0')
  333. /* 3 plane non-subsampled (444) YCrCb
  334. * 16 bits per component, but only 10 bits are used and 6 bits are padded
  335. * index 0: Y plane, [15:0] Y:x [10:6] little endian
  336. * index 1: Cr plane, [15:0] Cr:x [10:6] little endian
  337. * index 2: Cb plane, [15:0] Cb:x [10:6] little endian
  338. */
  339. #define DRM_FORMAT_Q401 fourcc_code('Q', '4', '0', '1')
  340. /*
  341. * 3 plane YCbCr LSB aligned
  342. * In order to use these formats in a similar fashion to MSB aligned ones
  343. * implementation can multiply the values by 2^6=64. For that reason the padding
  344. * must only contain zeros.
  345. * index 0 = Y plane, [15:0] z:Y [6:10] little endian
  346. * index 1 = Cb plane, [15:0] z:Cb [6:10] little endian
  347. * index 2 = Cr plane, [15:0] z:Cr [6:10] little endian
  348. */
  349. #define DRM_FORMAT_S010 fourcc_code('S', '0', '1', '0') /* 2x2 subsampled Cb (1) and Cr (2) planes 10 bits per channel */
  350. #define DRM_FORMAT_S210 fourcc_code('S', '2', '1', '0') /* 2x1 subsampled Cb (1) and Cr (2) planes 10 bits per channel */
  351. #define DRM_FORMAT_S410 fourcc_code('S', '4', '1', '0') /* non-subsampled Cb (1) and Cr (2) planes 10 bits per channel */
  352. /*
  353. * 3 plane YCbCr LSB aligned
  354. * In order to use these formats in a similar fashion to MSB aligned ones
  355. * implementation can multiply the values by 2^4=16. For that reason the padding
  356. * must only contain zeros.
  357. * index 0 = Y plane, [15:0] z:Y [4:12] little endian
  358. * index 1 = Cb plane, [15:0] z:Cb [4:12] little endian
  359. * index 2 = Cr plane, [15:0] z:Cr [4:12] little endian
  360. */
  361. #define DRM_FORMAT_S012 fourcc_code('S', '0', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes 12 bits per channel */
  362. #define DRM_FORMAT_S212 fourcc_code('S', '2', '1', '2') /* 2x1 subsampled Cb (1) and Cr (2) planes 12 bits per channel */
  363. #define DRM_FORMAT_S412 fourcc_code('S', '4', '1', '2') /* non-subsampled Cb (1) and Cr (2) planes 12 bits per channel */
  364. /*
  365. * 3 plane YCbCr
  366. * index 0 = Y plane, [15:0] Y little endian
  367. * index 1 = Cb plane, [15:0] Cb little endian
  368. * index 2 = Cr plane, [15:0] Cr little endian
  369. */
  370. #define DRM_FORMAT_S016 fourcc_code('S', '0', '1', '6') /* 2x2 subsampled Cb (1) and Cr (2) planes 16 bits per channel */
  371. #define DRM_FORMAT_S216 fourcc_code('S', '2', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes 16 bits per channel */
  372. #define DRM_FORMAT_S416 fourcc_code('S', '4', '1', '6') /* non-subsampled Cb (1) and Cr (2) planes 16 bits per channel */
  373. /*
  374. * 3 plane YCbCr
  375. * index 0: Y plane, [7:0] Y
  376. * index 1: Cb plane, [7:0] Cb
  377. * index 2: Cr plane, [7:0] Cr
  378. * or
  379. * index 1: Cr plane, [7:0] Cr
  380. * index 2: Cb plane, [7:0] Cb
  381. */
  382. #define DRM_FORMAT_YUV410 fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
  383. #define DRM_FORMAT_YVU410 fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
  384. #define DRM_FORMAT_YUV411 fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
  385. #define DRM_FORMAT_YVU411 fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
  386. #define DRM_FORMAT_YUV420 fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
  387. #define DRM_FORMAT_YVU420 fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
  388. #define DRM_FORMAT_YUV422 fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
  389. #define DRM_FORMAT_YVU422 fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
  390. #define DRM_FORMAT_YUV444 fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
  391. #define DRM_FORMAT_YVU444 fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
  392. /*
  393. * Format Modifiers:
  394. *
  395. * Format modifiers describe, typically, a re-ordering or modification
  396. * of the data in a plane of an FB. This can be used to express tiled/
  397. * swizzled formats, or compression, or a combination of the two.
  398. *
  399. * The upper 8 bits of the format modifier are a vendor-id as assigned
  400. * below. The lower 56 bits are assigned as vendor sees fit.
  401. */
  402. /* Vendor Ids: */
  403. #define DRM_FORMAT_MOD_VENDOR_NONE 0
  404. #define DRM_FORMAT_MOD_VENDOR_INTEL 0x01
  405. #define DRM_FORMAT_MOD_VENDOR_AMD 0x02
  406. #define DRM_FORMAT_MOD_VENDOR_NVIDIA 0x03
  407. #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
  408. #define DRM_FORMAT_MOD_VENDOR_QCOM 0x05
  409. #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
  410. #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
  411. #define DRM_FORMAT_MOD_VENDOR_ARM 0x08
  412. #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
  413. #define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
  414. #define DRM_FORMAT_MOD_VENDOR_MTK 0x0b
  415. #define DRM_FORMAT_MOD_VENDOR_APPLE 0x0c
  416. /* add more to the end as needed */
  417. #define DRM_FORMAT_RESERVED ((1ULL << 56) - 1)
  418. #define fourcc_mod_get_vendor(modifier) \
  419. (((modifier) >> 56) & 0xff)
  420. #define fourcc_mod_is_vendor(modifier, vendor) \
  421. (fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_## vendor)
  422. #define fourcc_mod_code(vendor, val) \
  423. ((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
  424. /*
  425. * Format Modifier tokens:
  426. *
  427. * When adding a new token please document the layout with a code comment,
  428. * similar to the fourcc codes above. drm_fourcc.h is considered the
  429. * authoritative source for all of these.
  430. *
  431. * Generic modifier names:
  432. *
  433. * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
  434. * for layouts which are common across multiple vendors. To preserve
  435. * compatibility, in cases where a vendor-specific definition already exists and
  436. * a generic name for it is desired, the common name is a purely symbolic alias
  437. * and must use the same numerical value as the original definition.
  438. *
  439. * Note that generic names should only be used for modifiers which describe
  440. * generic layouts (such as pixel re-ordering), which may have
  441. * independently-developed support across multiple vendors.
  442. *
  443. * In future cases where a generic layout is identified before merging with a
  444. * vendor-specific modifier, a new 'GENERIC' vendor or modifier using vendor
  445. * 'NONE' could be considered. This should only be for obvious, exceptional
  446. * cases to avoid polluting the 'GENERIC' namespace with modifiers which only
  447. * apply to a single vendor.
  448. *
  449. * Generic names should not be used for cases where multiple hardware vendors
  450. * have implementations of the same standardised compression scheme (such as
  451. * AFBC). In those cases, all implementations should use the same format
  452. * modifier(s), reflecting the vendor of the standard.
  453. */
  454. #define DRM_FORMAT_MOD_GENERIC_16_16_TILE DRM_FORMAT_MOD_SAMSUNG_16_16_TILE
  455. /*
  456. * Invalid Modifier
  457. *
  458. * This modifier can be used as a sentinel to terminate the format modifiers
  459. * list, or to initialize a variable with an invalid modifier. It might also be
  460. * used to report an error back to userspace for certain APIs.
  461. */
  462. #define DRM_FORMAT_MOD_INVALID fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
  463. /*
  464. * Linear Layout
  465. *
  466. * Just plain linear layout. Note that this is different from no specifying any
  467. * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
  468. * which tells the driver to also take driver-internal information into account
  469. * and so might actually result in a tiled framebuffer.
  470. */
  471. #define DRM_FORMAT_MOD_LINEAR fourcc_mod_code(NONE, 0)
  472. /*
  473. * Deprecated: use DRM_FORMAT_MOD_LINEAR instead
  474. *
  475. * The "none" format modifier doesn't actually mean that the modifier is
  476. * implicit, instead it means that the layout is linear. Whether modifiers are
  477. * used is out-of-band information carried in an API-specific way (e.g. in a
  478. * flag for drm_mode_fb_cmd2).
  479. */
  480. #define DRM_FORMAT_MOD_NONE 0
  481. /* Intel framebuffer modifiers */
  482. /*
  483. * Intel X-tiling layout
  484. *
  485. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  486. * in row-major layout. Within the tile bytes are laid out row-major, with
  487. * a platform-dependent stride. On top of that the memory can apply
  488. * platform-depending swizzling of some higher address bits into bit6.
  489. *
  490. * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
  491. * On earlier platforms the is highly platforms specific and not useful for
  492. * cross-driver sharing. It exists since on a given platform it does uniquely
  493. * identify the layout in a simple way for i915-specific userspace, which
  494. * facilitated conversion of userspace to modifiers. Additionally the exact
  495. * format on some really old platforms is not known.
  496. */
  497. #define I915_FORMAT_MOD_X_TILED fourcc_mod_code(INTEL, 1)
  498. /*
  499. * Intel Y-tiling layout
  500. *
  501. * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
  502. * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
  503. * chunks column-major, with a platform-dependent height. On top of that the
  504. * memory can apply platform-depending swizzling of some higher address bits
  505. * into bit6.
  506. *
  507. * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
  508. * On earlier platforms the is highly platforms specific and not useful for
  509. * cross-driver sharing. It exists since on a given platform it does uniquely
  510. * identify the layout in a simple way for i915-specific userspace, which
  511. * facilitated conversion of userspace to modifiers. Additionally the exact
  512. * format on some really old platforms is not known.
  513. */
  514. #define I915_FORMAT_MOD_Y_TILED fourcc_mod_code(INTEL, 2)
  515. /*
  516. * Intel Yf-tiling layout
  517. *
  518. * This is a tiled layout using 4Kb tiles in row-major layout.
  519. * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
  520. * are arranged in four groups (two wide, two high) with column-major layout.
  521. * Each group therefore consists out of four 256 byte units, which are also laid
  522. * out as 2x2 column-major.
  523. * 256 byte units are made out of four 64 byte blocks of pixels, producing
  524. * either a square block or a 2:1 unit.
  525. * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
  526. * in pixel depends on the pixel depth.
  527. */
  528. #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
  529. /*
  530. * Intel color control surface (CCS) for render compression
  531. *
  532. * The framebuffer format must be one of the 8:8:8:8 RGB formats.
  533. * The main surface will be plane index 0 and must be Y/Yf-tiled,
  534. * the CCS will be plane index 1.
  535. *
  536. * Each CCS tile matches a 1024x512 pixel area of the main surface.
  537. * To match certain aspects of the 3D hardware the CCS is
  538. * considered to be made up of normal 128Bx32 Y tiles, Thus
  539. * the CCS pitch must be specified in multiples of 128 bytes.
  540. *
  541. * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
  542. * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
  543. * But that fact is not relevant unless the memory is accessed
  544. * directly.
  545. */
  546. #define I915_FORMAT_MOD_Y_TILED_CCS fourcc_mod_code(INTEL, 4)
  547. #define I915_FORMAT_MOD_Yf_TILED_CCS fourcc_mod_code(INTEL, 5)
  548. /*
  549. * Intel color control surfaces (CCS) for Gen-12 render compression.
  550. *
  551. * The main surface is Y-tiled and at plane index 0, the CCS is linear and
  552. * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
  553. * main surface. In other words, 4 bits in CCS map to a main surface cache
  554. * line pair. The main surface pitch is required to be a multiple of four
  555. * Y-tile widths.
  556. */
  557. #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS fourcc_mod_code(INTEL, 6)
  558. /*
  559. * Intel color control surfaces (CCS) for Gen-12 media compression
  560. *
  561. * The main surface is Y-tiled and at plane index 0, the CCS is linear and
  562. * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
  563. * main surface. In other words, 4 bits in CCS map to a main surface cache
  564. * line pair. The main surface pitch is required to be a multiple of four
  565. * Y-tile widths. For semi-planar formats like NV12, CCS planes follow the
  566. * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
  567. * planes 2 and 3 for the respective CCS.
  568. */
  569. #define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7)
  570. /*
  571. * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render
  572. * compression.
  573. *
  574. * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
  575. * and at index 1. The clear color is stored at index 2, and the pitch should
  576. * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
  577. * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
  578. * by 32 bits. The raw clear color is consumed by the 3d engine and generates
  579. * the converted clear color of size 64 bits. The first 32 bits store the Lower
  580. * Converted Clear Color value and the next 32 bits store the Higher Converted
  581. * Clear Color value when applicable. The Converted Clear Color values are
  582. * consumed by the DE. The last 64 bits are used to store Color Discard Enable
  583. * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
  584. * corresponds to an area of 4x1 tiles in the main surface. The main surface
  585. * pitch is required to be a multiple of 4 tile widths.
  586. */
  587. #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8)
  588. /*
  589. * Intel Tile 4 layout
  590. *
  591. * This is a tiled layout using 4KB tiles in a row-major layout. It has the same
  592. * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It
  593. * only differs from Tile Y at the 256B granularity in between. At this
  594. * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape
  595. * of 64B x 8 rows.
  596. */
  597. #define I915_FORMAT_MOD_4_TILED fourcc_mod_code(INTEL, 9)
  598. /*
  599. * Intel color control surfaces (CCS) for DG2 render compression.
  600. *
  601. * The main surface is Tile 4 and at plane index 0. The CCS data is stored
  602. * outside of the GEM object in a reserved memory area dedicated for the
  603. * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
  604. * main surface pitch is required to be a multiple of four Tile 4 widths.
  605. */
  606. #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
  607. /*
  608. * Intel color control surfaces (CCS) for DG2 media compression.
  609. *
  610. * The main surface is Tile 4 and at plane index 0. For semi-planar formats
  611. * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
  612. * 0 and 1, respectively. The CCS for all planes are stored outside of the
  613. * GEM object in a reserved memory area dedicated for the storage of the
  614. * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
  615. * pitch is required to be a multiple of four Tile 4 widths.
  616. */
  617. #define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
  618. /*
  619. * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
  620. *
  621. * The main surface is Tile 4 and at plane index 0. The CCS data is stored
  622. * outside of the GEM object in a reserved memory area dedicated for the
  623. * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
  624. * main surface pitch is required to be a multiple of four Tile 4 widths. The
  625. * clear color is stored at plane index 1 and the pitch should be 64 bytes
  626. * aligned. The format of the 256 bits of clear color data matches the one used
  627. * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
  628. * for details.
  629. */
  630. #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12)
  631. /*
  632. * Intel Color Control Surfaces (CCS) for display ver. 14 render compression.
  633. *
  634. * The main surface is tile4 and at plane index 0, the CCS is linear and
  635. * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
  636. * main surface. In other words, 4 bits in CCS map to a main surface cache
  637. * line pair. The main surface pitch is required to be a multiple of four
  638. * tile4 widths.
  639. */
  640. #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS fourcc_mod_code(INTEL, 13)
  641. /*
  642. * Intel Color Control Surfaces (CCS) for display ver. 14 media compression
  643. *
  644. * The main surface is tile4 and at plane index 0, the CCS is linear and
  645. * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
  646. * main surface. In other words, 4 bits in CCS map to a main surface cache
  647. * line pair. The main surface pitch is required to be a multiple of four
  648. * tile4 widths. For semi-planar formats like NV12, CCS planes follow the
  649. * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
  650. * planes 2 and 3 for the respective CCS.
  651. */
  652. #define I915_FORMAT_MOD_4_TILED_MTL_MC_CCS fourcc_mod_code(INTEL, 14)
  653. /*
  654. * Intel Color Control Surface with Clear Color (CCS) for display ver. 14 render
  655. * compression.
  656. *
  657. * The main surface is tile4 and is at plane index 0 whereas CCS is linear
  658. * and at index 1. The clear color is stored at index 2, and the pitch should
  659. * be ignored. The clear color structure is 256 bits. The first 128 bits
  660. * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
  661. * by 32 bits. The raw clear color is consumed by the 3d engine and generates
  662. * the converted clear color of size 64 bits. The first 32 bits store the Lower
  663. * Converted Clear Color value and the next 32 bits store the Higher Converted
  664. * Clear Color value when applicable. The Converted Clear Color values are
  665. * consumed by the DE. The last 64 bits are used to store Color Discard Enable
  666. * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
  667. * corresponds to an area of 4x1 tiles in the main surface. The main surface
  668. * pitch is required to be a multiple of 4 tile widths.
  669. */
  670. #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
  671. /*
  672. * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
  673. * on integrated graphics
  674. *
  675. * The main surface is Tile 4 and at plane index 0. For semi-planar formats
  676. * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
  677. * 0 and 1, respectively. The CCS for all planes are stored outside of the
  678. * GEM object in a reserved memory area dedicated for the storage of the
  679. * CCS data for all compressible GEM objects.
  680. */
  681. #define I915_FORMAT_MOD_4_TILED_LNL_CCS fourcc_mod_code(INTEL, 16)
  682. /*
  683. * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
  684. * on discrete graphics
  685. *
  686. * The main surface is Tile 4 and at plane index 0. For semi-planar formats
  687. * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
  688. * 0 and 1, respectively. The CCS for all planes are stored outside of the
  689. * GEM object in a reserved memory area dedicated for the storage of the
  690. * CCS data for all compressible GEM objects. The GEM object must be stored in
  691. * contiguous memory with a size aligned to 64KB
  692. */
  693. #define I915_FORMAT_MOD_4_TILED_BMG_CCS fourcc_mod_code(INTEL, 17)
  694. /*
  695. * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
  696. *
  697. * Macroblocks are laid in a Z-shape, and each pixel data is following the
  698. * standard NV12 style.
  699. * As for NV12, an image is the result of two frame buffers: one for Y,
  700. * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
  701. * Alignment requirements are (for each buffer):
  702. * - multiple of 128 pixels for the width
  703. * - multiple of 32 pixels for the height
  704. *
  705. * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
  706. */
  707. #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE fourcc_mod_code(SAMSUNG, 1)
  708. /*
  709. * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
  710. *
  711. * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
  712. * layout. For YCbCr formats Cb/Cr components are taken in such a way that
  713. * they correspond to their 16x16 luma block.
  714. */
  715. #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE fourcc_mod_code(SAMSUNG, 2)
  716. /*
  717. * Qualcomm Compressed Format
  718. *
  719. * Refers to a compressed variant of the base format that is compressed.
  720. * Implementation may be platform and base-format specific.
  721. *
  722. * Each macrotile consists of m x n (mostly 4 x 4) tiles.
  723. * Pixel data pitch/stride is aligned with macrotile width.
  724. * Pixel data height is aligned with macrotile height.
  725. * Entire pixel data buffer is aligned with 4k(bytes).
  726. */
  727. #define DRM_FORMAT_MOD_QCOM_COMPRESSED fourcc_mod_code(QCOM, 1)
  728. /*
  729. * Qualcomm Tiled Format
  730. *
  731. * Similar to DRM_FORMAT_MOD_QCOM_COMPRESSED but not compressed.
  732. * Implementation may be platform and base-format specific.
  733. *
  734. * Each macrotile consists of m x n (mostly 4 x 4) tiles.
  735. * Pixel data pitch/stride is aligned with macrotile width.
  736. * Pixel data height is aligned with macrotile height.
  737. * Entire pixel data buffer is aligned with 4k(bytes).
  738. */
  739. #define DRM_FORMAT_MOD_QCOM_TILED3 fourcc_mod_code(QCOM, 3)
  740. /*
  741. * Qualcomm Alternate Tiled Format
  742. *
  743. * Alternate tiled format typically only used within GMEM.
  744. * Implementation may be platform and base-format specific.
  745. */
  746. #define DRM_FORMAT_MOD_QCOM_TILED2 fourcc_mod_code(QCOM, 2)
  747. /* Vivante framebuffer modifiers */
  748. /*
  749. * Vivante 4x4 tiling layout
  750. *
  751. * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
  752. * layout.
  753. */
  754. #define DRM_FORMAT_MOD_VIVANTE_TILED fourcc_mod_code(VIVANTE, 1)
  755. /*
  756. * Vivante 64x64 super-tiling layout
  757. *
  758. * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
  759. * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
  760. * major layout.
  761. *
  762. * For more information: see
  763. * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
  764. */
  765. #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED fourcc_mod_code(VIVANTE, 2)
  766. /*
  767. * Vivante 4x4 tiling layout for dual-pipe
  768. *
  769. * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
  770. * different base address. Offsets from the base addresses are therefore halved
  771. * compared to the non-split tiled layout.
  772. */
  773. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED fourcc_mod_code(VIVANTE, 3)
  774. /*
  775. * Vivante 64x64 super-tiling layout for dual-pipe
  776. *
  777. * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
  778. * starts at a different base address. Offsets from the base addresses are
  779. * therefore halved compared to the non-split super-tiled layout.
  780. */
  781. #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
  782. /*
  783. * Vivante TS (tile-status) buffer modifiers. They can be combined with all of
  784. * the color buffer tiling modifiers defined above. When TS is present it's a
  785. * separate buffer containing the clear/compression status of each tile. The
  786. * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
  787. * tile size in bytes covered by one entry in the status buffer and s is the
  788. * number of status bits per entry.
  789. * We reserve the top 8 bits of the Vivante modifier space for tile status
  790. * clear/compression modifiers, as future cores might add some more TS layout
  791. * variations.
  792. */
  793. #define VIVANTE_MOD_TS_64_4 (1ULL << 48)
  794. #define VIVANTE_MOD_TS_64_2 (2ULL << 48)
  795. #define VIVANTE_MOD_TS_128_4 (3ULL << 48)
  796. #define VIVANTE_MOD_TS_256_4 (4ULL << 48)
  797. #define VIVANTE_MOD_TS_MASK (0xfULL << 48)
  798. /*
  799. * Vivante compression modifiers. Those depend on a TS modifier being present
  800. * as the TS bits get reinterpreted as compression tags instead of simple
  801. * clear markers when compression is enabled.
  802. */
  803. #define VIVANTE_MOD_COMP_DEC400 (1ULL << 52)
  804. #define VIVANTE_MOD_COMP_MASK (0xfULL << 52)
  805. /* Masking out the extension bits will yield the base modifier. */
  806. #define VIVANTE_MOD_EXT_MASK (VIVANTE_MOD_TS_MASK | \
  807. VIVANTE_MOD_COMP_MASK)
  808. /* NVIDIA frame buffer modifiers */
  809. /*
  810. * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
  811. *
  812. * Pixels are arranged in simple tiles of 16 x 16 bytes.
  813. */
  814. #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
  815. /*
  816. * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
  817. * and Tegra GPUs starting with Tegra K1.
  818. *
  819. * Pixels are arranged in Groups of Bytes (GOBs). GOB size and layout varies
  820. * based on the architecture generation. GOBs themselves are then arranged in
  821. * 3D blocks, with the block dimensions (in terms of GOBs) always being a power
  822. * of two, and hence expressible as their log2 equivalent (E.g., "2" represents
  823. * a block depth or height of "4").
  824. *
  825. * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
  826. * in full detail.
  827. *
  828. * Macro
  829. * Bits Param Description
  830. * ---- ----- -----------------------------------------------------------------
  831. *
  832. * 3:0 h log2(height) of each block, in GOBs. Placed here for
  833. * compatibility with the existing
  834. * DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
  835. *
  836. * 4:4 - Must be 1, to indicate block-linear layout. Necessary for
  837. * compatibility with the existing
  838. * DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
  839. *
  840. * 8:5 - Reserved (To support 3D-surfaces with variable log2(depth) block
  841. * size). Must be zero.
  842. *
  843. * Note there is no log2(width) parameter. Some portions of the
  844. * hardware support a block width of two gobs, but it is impractical
  845. * to use due to lack of support elsewhere, and has no known
  846. * benefits.
  847. *
  848. * 11:9 - Reserved (To support 2D-array textures with variable array stride
  849. * in blocks, specified via log2(tile width in blocks)). Must be
  850. * zero.
  851. *
  852. * 19:12 k Page Kind. This value directly maps to a field in the page
  853. * tables of all GPUs >= NV50. It affects the exact layout of bits
  854. * in memory and can be derived from the tuple
  855. *
  856. * (format, GPU model, compression type, samples per pixel)
  857. *
  858. * Where compression type is defined below. If GPU model were
  859. * implied by the format modifier, format, or memory buffer, page
  860. * kind would not need to be included in the modifier itself, but
  861. * since the modifier should define the layout of the associated
  862. * memory buffer independent from any device or other context, it
  863. * must be included here.
  864. *
  865. * 21:20 g GOB Height and Page Kind Generation. The height of a GOB changed
  866. * starting with Fermi GPUs. Additionally, the mapping between page
  867. * kind and bit layout has changed at various points.
  868. *
  869. * 0 = Gob Height 8, Fermi - Volta, Tegra K1+ Page Kind mapping
  870. * 1 = Gob Height 4, G80 - GT2XX Page Kind mapping
  871. * 2 = Gob Height 8, Turing+ Page Kind mapping
  872. * 3 = Reserved for future use.
  873. *
  874. * 22:22 s Sector layout. There is a further bit remapping step that occurs
  875. * 26:27 at an even lower level than the page kind and block linear
  876. * swizzles. This causes the bit arrangement of surfaces in memory
  877. * to differ subtly, and prevents direct sharing of surfaces between
  878. * GPUs with different layouts.
  879. *
  880. * 0 = Tegra K1 - Tegra Parker/TX2 Layout
  881. * 1 = Pre-GB20x, GB20x 32+ bpp, GB10, Tegra Xavier-Orin Layout
  882. * 2 = GB20x(Blackwell 2)+ 8 bpp surface layout
  883. * 3 = GB20x(Blackwell 2)+ 16 bpp surface layout
  884. * 4 = Reserved for future use.
  885. * 5 = Reserved for future use.
  886. * 6 = Reserved for future use.
  887. * 7 = Reserved for future use.
  888. *
  889. * 25:23 c Lossless Framebuffer Compression type.
  890. *
  891. * 0 = none
  892. * 1 = ROP/3D, layout 1, exact compression format implied by Page
  893. * Kind field
  894. * 2 = ROP/3D, layout 2, exact compression format implied by Page
  895. * Kind field
  896. * 3 = CDE horizontal
  897. * 4 = CDE vertical
  898. * 5 = Reserved for future use
  899. * 6 = Reserved for future use
  900. * 7 = Reserved for future use
  901. *
  902. * 55:28 - Reserved for future use. Must be zero.
  903. */
  904. #define DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(c, s, g, k, h) \
  905. fourcc_mod_code(NVIDIA, (0x10 | \
  906. ((h) & 0xf) | \
  907. (((k) & 0xff) << 12) | \
  908. (((g) & 0x3) << 20) | \
  909. (((s) & 0x1) << 22) | \
  910. (((s) & 0x6) << 25) | \
  911. (((c) & 0x7) << 23)))
  912. /* To grandfather in prior block linear format modifiers to the above layout,
  913. * the page kind "0", which corresponds to "pitch/linear" and hence is unusable
  914. * with block-linear layouts, is remapped within drivers to the value 0xfe,
  915. * which corresponds to the "generic" kind used for simple single-sample
  916. * uncompressed color formats on Fermi - Volta GPUs.
  917. */
  918. static __inline__ __u64
  919. drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
  920. {
  921. if (!(modifier & 0x10) || (modifier & (0xff << 12)))
  922. return modifier;
  923. else
  924. return modifier | (0xfe << 12);
  925. }
  926. /*
  927. * 16Bx2 Block Linear layout, used by Tegra K1 and later
  928. *
  929. * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
  930. * vertically by a power of 2 (1 to 32 GOBs) to form a block.
  931. *
  932. * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
  933. *
  934. * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
  935. * Valid values are:
  936. *
  937. * 0 == ONE_GOB
  938. * 1 == TWO_GOBS
  939. * 2 == FOUR_GOBS
  940. * 3 == EIGHT_GOBS
  941. * 4 == SIXTEEN_GOBS
  942. * 5 == THIRTYTWO_GOBS
  943. *
  944. * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
  945. * in full detail.
  946. */
  947. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
  948. DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(0, 0, 0, 0, (v))
  949. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
  950. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(0)
  951. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
  952. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(1)
  953. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
  954. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(2)
  955. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
  956. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(3)
  957. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
  958. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(4)
  959. #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
  960. DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(5)
  961. /*
  962. * Some Broadcom modifiers take parameters, for example the number of
  963. * vertical lines in the image. Reserve the lower 32 bits for modifier
  964. * type, and the next 24 bits for parameters. Top 8 bits are the
  965. * vendor code.
  966. */
  967. #define __fourcc_mod_broadcom_param_shift 8
  968. #define __fourcc_mod_broadcom_param_bits 48
  969. #define fourcc_mod_broadcom_code(val, params) \
  970. fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
  971. #define fourcc_mod_broadcom_param(m) \
  972. ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \
  973. ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
  974. #define fourcc_mod_broadcom_mod(m) \
  975. ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \
  976. __fourcc_mod_broadcom_param_shift))
  977. /*
  978. * Broadcom VC4 "T" format
  979. *
  980. * This is the primary layout that the V3D GPU can texture from (it
  981. * can't do linear). The T format has:
  982. *
  983. * - 64b utiles of pixels in a raster-order grid according to cpp. It's 4x4
  984. * pixels at 32 bit depth.
  985. *
  986. * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
  987. * 16x16 pixels).
  988. *
  989. * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels). On
  990. * even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
  991. * they're (TR, BR, BL, TL), where bottom left is start of memory.
  992. *
  993. * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
  994. * tiles) or right-to-left (odd rows of 4k tiles).
  995. */
  996. #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
  997. /*
  998. * Broadcom SAND format
  999. *
  1000. * This is the native format that the H.264 codec block uses. For VC4
  1001. * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
  1002. *
  1003. * The image can be considered to be split into columns, and the
  1004. * columns are placed consecutively into memory. The width of those
  1005. * columns can be either 32, 64, 128, or 256 pixels, but in practice
  1006. * only 128 pixel columns are used.
  1007. *
  1008. * The pitch between the start of each column is set to optimally
  1009. * switch between SDRAM banks. This is passed as the number of lines
  1010. * of column width in the modifier (we can't use the stride value due
  1011. * to various core checks that look at it , so you should set the
  1012. * stride to width*cpp).
  1013. *
  1014. * Note that the column height for this format modifier is the same
  1015. * for all of the planes, assuming that each column contains both Y
  1016. * and UV. Some SAND-using hardware stores UV in a separate tiled
  1017. * image from Y to reduce the column height, which is not supported
  1018. * with these modifiers.
  1019. *
  1020. * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also
  1021. * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes
  1022. * wide, but as this is a 10 bpp format that translates to 96 pixels.
  1023. */
  1024. #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
  1025. fourcc_mod_broadcom_code(2, v)
  1026. #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
  1027. fourcc_mod_broadcom_code(3, v)
  1028. #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
  1029. fourcc_mod_broadcom_code(4, v)
  1030. #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
  1031. fourcc_mod_broadcom_code(5, v)
  1032. #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
  1033. DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
  1034. #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
  1035. DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
  1036. #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
  1037. DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
  1038. #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
  1039. DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
  1040. /* Broadcom UIF format
  1041. *
  1042. * This is the common format for the current Broadcom multimedia
  1043. * blocks, including V3D 3.x and newer, newer video codecs, and
  1044. * displays.
  1045. *
  1046. * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
  1047. * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are
  1048. * stored in columns, with padding between the columns to ensure that
  1049. * moving from one column to the next doesn't hit the same SDRAM page
  1050. * bank.
  1051. *
  1052. * To calculate the padding, it is assumed that each hardware block
  1053. * and the software driving it knows the platform's SDRAM page size,
  1054. * number of banks, and XOR address, and that it's identical between
  1055. * all blocks using the format. This tiling modifier will use XOR as
  1056. * necessary to reduce the padding. If a hardware block can't do XOR,
  1057. * the assumption is that a no-XOR tiling modifier will be created.
  1058. */
  1059. #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
  1060. /*
  1061. * Arm Framebuffer Compression (AFBC) modifiers
  1062. *
  1063. * AFBC is a proprietary lossless image compression protocol and format.
  1064. * It provides fine-grained random access and minimizes the amount of data
  1065. * transferred between IP blocks.
  1066. *
  1067. * AFBC has several features which may be supported and/or used, which are
  1068. * represented using bits in the modifier. Not all combinations are valid,
  1069. * and different devices or use-cases may support different combinations.
  1070. *
  1071. * Further information on the use of AFBC modifiers can be found in
  1072. * Documentation/gpu/afbc.rst
  1073. */
  1074. /*
  1075. * The top 4 bits (out of the 56 bits allotted for specifying vendor specific
  1076. * modifiers) denote the category for modifiers. Currently we have three
  1077. * categories of modifiers ie AFBC, MISC and AFRC. We can have a maximum of
  1078. * sixteen different categories.
  1079. */
  1080. #define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
  1081. fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
  1082. #define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
  1083. #define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
  1084. #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
  1085. DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
  1086. /*
  1087. * AFBC superblock size
  1088. *
  1089. * Indicates the superblock size(s) used for the AFBC buffer. The buffer
  1090. * size (in pixels) must be aligned to a multiple of the superblock size.
  1091. * Four lowest significant bits(LSBs) are reserved for block size.
  1092. *
  1093. * Where one superblock size is specified, it applies to all planes of the
  1094. * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
  1095. * the first applies to the Luma plane and the second applies to the Chroma
  1096. * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
  1097. * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
  1098. */
  1099. #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK 0xf
  1100. #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16 (1ULL)
  1101. #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8 (2ULL)
  1102. #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4 (3ULL)
  1103. #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
  1104. /*
  1105. * AFBC lossless colorspace transform
  1106. *
  1107. * Indicates that the buffer makes use of the AFBC lossless colorspace
  1108. * transform.
  1109. */
  1110. #define AFBC_FORMAT_MOD_YTR (1ULL << 4)
  1111. /*
  1112. * AFBC block-split
  1113. *
  1114. * Indicates that the payload of each superblock is split. The second
  1115. * half of the payload is positioned at a predefined offset from the start
  1116. * of the superblock payload.
  1117. */
  1118. #define AFBC_FORMAT_MOD_SPLIT (1ULL << 5)
  1119. /*
  1120. * AFBC sparse layout
  1121. *
  1122. * This flag indicates that the payload of each superblock must be stored at a
  1123. * predefined position relative to the other superblocks in the same AFBC
  1124. * buffer. This order is the same order used by the header buffer. In this mode
  1125. * each superblock is given the same amount of space as an uncompressed
  1126. * superblock of the particular format would require, rounding up to the next
  1127. * multiple of 128 bytes in size.
  1128. */
  1129. #define AFBC_FORMAT_MOD_SPARSE (1ULL << 6)
  1130. /*
  1131. * AFBC copy-block restrict
  1132. *
  1133. * Buffers with this flag must obey the copy-block restriction. The restriction
  1134. * is such that there are no copy-blocks referring across the border of 8x8
  1135. * blocks. For the subsampled data the 8x8 limitation is also subsampled.
  1136. */
  1137. #define AFBC_FORMAT_MOD_CBR (1ULL << 7)
  1138. /*
  1139. * AFBC tiled layout
  1140. *
  1141. * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
  1142. * superblocks inside a tile are stored together in memory. 8x8 tiles are used
  1143. * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
  1144. * larger bpp formats. The order between the tiles is scan line.
  1145. * When the tiled layout is used, the buffer size (in pixels) must be aligned
  1146. * to the tile size.
  1147. */
  1148. #define AFBC_FORMAT_MOD_TILED (1ULL << 8)
  1149. /*
  1150. * AFBC solid color blocks
  1151. *
  1152. * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
  1153. * can be reduced if a whole superblock is a single color.
  1154. */
  1155. #define AFBC_FORMAT_MOD_SC (1ULL << 9)
  1156. /*
  1157. * AFBC double-buffer
  1158. *
  1159. * Indicates that the buffer is allocated in a layout safe for front-buffer
  1160. * rendering.
  1161. */
  1162. #define AFBC_FORMAT_MOD_DB (1ULL << 10)
  1163. /*
  1164. * AFBC buffer content hints
  1165. *
  1166. * Indicates that the buffer includes per-superblock content hints.
  1167. */
  1168. #define AFBC_FORMAT_MOD_BCH (1ULL << 11)
  1169. /* AFBC uncompressed storage mode
  1170. *
  1171. * Indicates that the buffer is using AFBC uncompressed storage mode.
  1172. * In this mode all superblock payloads in the buffer use the uncompressed
  1173. * storage mode, which is usually only used for data which cannot be compressed.
  1174. * The buffer layout is the same as for AFBC buffers without USM set, this only
  1175. * affects the storage mode of the individual superblocks. Note that even a
  1176. * buffer without USM set may use uncompressed storage mode for some or all
  1177. * superblocks, USM just guarantees it for all.
  1178. */
  1179. #define AFBC_FORMAT_MOD_USM (1ULL << 12)
  1180. /*
  1181. * Arm Fixed-Rate Compression (AFRC) modifiers
  1182. *
  1183. * AFRC is a proprietary fixed rate image compression protocol and format,
  1184. * designed to provide guaranteed bandwidth and memory footprint
  1185. * reductions in graphics and media use-cases.
  1186. *
  1187. * AFRC buffers consist of one or more planes, with the same components
  1188. * and meaning as an uncompressed buffer using the same pixel format.
  1189. *
  1190. * Within each plane, the pixel/luma/chroma values are grouped into
  1191. * "coding unit" blocks which are individually compressed to a
  1192. * fixed size (in bytes). All coding units within a given plane of a buffer
  1193. * store the same number of values, and have the same compressed size.
  1194. *
  1195. * The coding unit size is configurable, allowing different rates of compression.
  1196. *
  1197. * The start of each AFRC buffer plane must be aligned to an alignment granule which
  1198. * depends on the coding unit size.
  1199. *
  1200. * Coding Unit Size Plane Alignment
  1201. * ---------------- ---------------
  1202. * 16 bytes 1024 bytes
  1203. * 24 bytes 512 bytes
  1204. * 32 bytes 2048 bytes
  1205. *
  1206. * Coding units are grouped into paging tiles. AFRC buffer dimensions must be aligned
  1207. * to a multiple of the paging tile dimensions.
  1208. * The dimensions of each paging tile depend on whether the buffer is optimised for
  1209. * scanline (SCAN layout) or rotated (ROT layout) access.
  1210. *
  1211. * Layout Paging Tile Width Paging Tile Height
  1212. * ------ ----------------- ------------------
  1213. * SCAN 16 coding units 4 coding units
  1214. * ROT 8 coding units 8 coding units
  1215. *
  1216. * The dimensions of each coding unit depend on the number of components
  1217. * in the compressed plane and whether the buffer is optimised for
  1218. * scanline (SCAN layout) or rotated (ROT layout) access.
  1219. *
  1220. * Number of Components in Plane Layout Coding Unit Width Coding Unit Height
  1221. * ----------------------------- --------- ----------------- ------------------
  1222. * 1 SCAN 16 samples 4 samples
  1223. * Example: 16x4 luma samples in a 'Y' plane
  1224. * 16x4 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
  1225. * ----------------------------- --------- ----------------- ------------------
  1226. * 1 ROT 8 samples 8 samples
  1227. * Example: 8x8 luma samples in a 'Y' plane
  1228. * 8x8 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
  1229. * ----------------------------- --------- ----------------- ------------------
  1230. * 2 DONT CARE 8 samples 4 samples
  1231. * Example: 8x4 chroma pairs in the 'UV' plane of a semi-planar YUV buffer
  1232. * ----------------------------- --------- ----------------- ------------------
  1233. * 3 DONT CARE 4 samples 4 samples
  1234. * Example: 4x4 pixels in an RGB buffer without alpha
  1235. * ----------------------------- --------- ----------------- ------------------
  1236. * 4 DONT CARE 4 samples 4 samples
  1237. * Example: 4x4 pixels in an RGB buffer with alpha
  1238. */
  1239. #define DRM_FORMAT_MOD_ARM_TYPE_AFRC 0x02
  1240. #define DRM_FORMAT_MOD_ARM_AFRC(__afrc_mode) \
  1241. DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFRC, __afrc_mode)
  1242. /*
  1243. * AFRC coding unit size modifier.
  1244. *
  1245. * Indicates the number of bytes used to store each compressed coding unit for
  1246. * one or more planes in an AFRC encoded buffer. The coding unit size for chrominance
  1247. * is the same for both Cb and Cr, which may be stored in separate planes.
  1248. *
  1249. * AFRC_FORMAT_MOD_CU_SIZE_P0 indicates the number of bytes used to store
  1250. * each compressed coding unit in the first plane of the buffer. For RGBA buffers
  1251. * this is the only plane, while for semi-planar and fully-planar YUV buffers,
  1252. * this corresponds to the luma plane.
  1253. *
  1254. * AFRC_FORMAT_MOD_CU_SIZE_P12 indicates the number of bytes used to store
  1255. * each compressed coding unit in the second and third planes in the buffer.
  1256. * For semi-planar and fully-planar YUV buffers, this corresponds to the chroma plane(s).
  1257. *
  1258. * For single-plane buffers, AFRC_FORMAT_MOD_CU_SIZE_P0 must be specified
  1259. * and AFRC_FORMAT_MOD_CU_SIZE_P12 must be zero.
  1260. * For semi-planar and fully-planar buffers, both AFRC_FORMAT_MOD_CU_SIZE_P0 and
  1261. * AFRC_FORMAT_MOD_CU_SIZE_P12 must be specified.
  1262. */
  1263. #define AFRC_FORMAT_MOD_CU_SIZE_MASK 0xf
  1264. #define AFRC_FORMAT_MOD_CU_SIZE_16 (1ULL)
  1265. #define AFRC_FORMAT_MOD_CU_SIZE_24 (2ULL)
  1266. #define AFRC_FORMAT_MOD_CU_SIZE_32 (3ULL)
  1267. #define AFRC_FORMAT_MOD_CU_SIZE_P0(__afrc_cu_size) (__afrc_cu_size)
  1268. #define AFRC_FORMAT_MOD_CU_SIZE_P12(__afrc_cu_size) ((__afrc_cu_size) << 4)
  1269. /*
  1270. * AFRC scanline memory layout.
  1271. *
  1272. * Indicates if the buffer uses the scanline-optimised layout
  1273. * for an AFRC encoded buffer, otherwise, it uses the rotation-optimised layout.
  1274. * The memory layout is the same for all planes.
  1275. */
  1276. #define AFRC_FORMAT_MOD_LAYOUT_SCAN (1ULL << 8)
  1277. /*
  1278. * Arm 16x16 Block U-Interleaved modifier
  1279. *
  1280. * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
  1281. * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
  1282. * in the block are reordered.
  1283. */
  1284. #define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
  1285. DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
  1286. /*
  1287. * Allwinner tiled modifier
  1288. *
  1289. * This tiling mode is implemented by the VPU found on all Allwinner platforms,
  1290. * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
  1291. * planes.
  1292. *
  1293. * With this tiling, the luminance samples are disposed in tiles representing
  1294. * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
  1295. * The pixel order in each tile is linear and the tiles are disposed linearly,
  1296. * both in row-major order.
  1297. */
  1298. #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
  1299. /*
  1300. * Amlogic Video Framebuffer Compression modifiers
  1301. *
  1302. * Amlogic uses a proprietary lossless image compression protocol and format
  1303. * for their hardware video codec accelerators, either video decoders or
  1304. * video input encoders.
  1305. *
  1306. * It considerably reduces memory bandwidth while writing and reading
  1307. * frames in memory.
  1308. *
  1309. * The underlying storage is considered to be 3 components, 8bit or 10-bit
  1310. * per component YCbCr 420, single plane :
  1311. * - DRM_FORMAT_YUV420_8BIT
  1312. * - DRM_FORMAT_YUV420_10BIT
  1313. *
  1314. * The first 8 bits of the mode defines the layout, then the following 8 bits
  1315. * defines the options changing the layout.
  1316. *
  1317. * Not all combinations are valid, and different SoCs may support different
  1318. * combinations of layout and options.
  1319. */
  1320. #define __fourcc_mod_amlogic_layout_mask 0xff
  1321. #define __fourcc_mod_amlogic_options_shift 8
  1322. #define __fourcc_mod_amlogic_options_mask 0xff
  1323. #define DRM_FORMAT_MOD_AMLOGIC_FBC(__layout, __options) \
  1324. fourcc_mod_code(AMLOGIC, \
  1325. ((__layout) & __fourcc_mod_amlogic_layout_mask) | \
  1326. (((__options) & __fourcc_mod_amlogic_options_mask) \
  1327. << __fourcc_mod_amlogic_options_shift))
  1328. /* Amlogic FBC Layouts */
  1329. /*
  1330. * Amlogic FBC Basic Layout
  1331. *
  1332. * The basic layout is composed of:
  1333. * - a body content organized in 64x32 superblocks with 4096 bytes per
  1334. * superblock in default mode.
  1335. * - a 32 bytes per 128x64 header block
  1336. *
  1337. * This layout is transferrable between Amlogic SoCs supporting this modifier.
  1338. */
  1339. #define AMLOGIC_FBC_LAYOUT_BASIC (1ULL)
  1340. /*
  1341. * Amlogic FBC Scatter Memory layout
  1342. *
  1343. * Indicates the header contains IOMMU references to the compressed
  1344. * frames content to optimize memory access and layout.
  1345. *
  1346. * In this mode, only the header memory address is needed, thus the
  1347. * content memory organization is tied to the current producer
  1348. * execution and cannot be saved/dumped neither transferrable between
  1349. * Amlogic SoCs supporting this modifier.
  1350. *
  1351. * Due to the nature of the layout, these buffers are not expected to
  1352. * be accessible by the user-space clients, but only accessible by the
  1353. * hardware producers and consumers.
  1354. *
  1355. * The user-space clients should expect a failure while trying to mmap
  1356. * the DMA-BUF handle returned by the producer.
  1357. */
  1358. #define AMLOGIC_FBC_LAYOUT_SCATTER (2ULL)
  1359. /* Amlogic FBC Layout Options Bit Mask */
  1360. /*
  1361. * Amlogic FBC Memory Saving mode
  1362. *
  1363. * Indicates the storage is packed when pixel size is multiple of word
  1364. * boundaries, i.e. 8bit should be stored in this mode to save allocation
  1365. * memory.
  1366. *
  1367. * This mode reduces body layout to 3072 bytes per 64x32 superblock with
  1368. * the basic layout and 3200 bytes per 64x32 superblock combined with
  1369. * the scatter layout.
  1370. */
  1371. #define AMLOGIC_FBC_OPTION_MEM_SAVING (1ULL << 0)
  1372. /* MediaTek modifiers
  1373. * Bits Parameter Notes
  1374. * ----- ------------------------ ---------------------------------------------
  1375. * 7: 0 TILE LAYOUT Values are MTK_FMT_MOD_TILE_*
  1376. * 15: 8 COMPRESSION Values are MTK_FMT_MOD_COMPRESS_*
  1377. * 23:16 10 BIT LAYOUT Values are MTK_FMT_MOD_10BIT_LAYOUT_*
  1378. *
  1379. */
  1380. #define DRM_FORMAT_MOD_MTK(__flags) fourcc_mod_code(MTK, __flags)
  1381. /*
  1382. * MediaTek Tiled Modifier
  1383. * The lowest 8 bits of the modifier is used to specify the tiling
  1384. * layout. Only the 16L_32S tiling is used for now, but we define an
  1385. * "untiled" version and leave room for future expansion.
  1386. */
  1387. #define MTK_FMT_MOD_TILE_MASK 0xf
  1388. #define MTK_FMT_MOD_TILE_NONE 0x0
  1389. #define MTK_FMT_MOD_TILE_16L32S 0x1
  1390. /*
  1391. * Bits 8-15 specify compression options
  1392. */
  1393. #define MTK_FMT_MOD_COMPRESS_MASK (0xf << 8)
  1394. #define MTK_FMT_MOD_COMPRESS_NONE (0x0 << 8)
  1395. #define MTK_FMT_MOD_COMPRESS_V1 (0x1 << 8)
  1396. /*
  1397. * Bits 16-23 specify how the bits of 10 bit formats are
  1398. * stored out in memory
  1399. */
  1400. #define MTK_FMT_MOD_10BIT_LAYOUT_MASK (0xf << 16)
  1401. #define MTK_FMT_MOD_10BIT_LAYOUT_PACKED (0x0 << 16)
  1402. #define MTK_FMT_MOD_10BIT_LAYOUT_LSBTILED (0x1 << 16)
  1403. #define MTK_FMT_MOD_10BIT_LAYOUT_LSBRASTER (0x2 << 16)
  1404. /* alias for the most common tiling format */
  1405. #define DRM_FORMAT_MOD_MTK_16L_32S_TILE DRM_FORMAT_MOD_MTK(MTK_FMT_MOD_TILE_16L32S)
  1406. /*
  1407. * Apple GPU-tiled layouts.
  1408. *
  1409. * Apple GPUs support nonlinear tilings with optional lossless compression.
  1410. *
  1411. * GPU-tiled images are divided into 16KiB tiles:
  1412. *
  1413. * Bytes per pixel Tile size
  1414. * --------------- ---------
  1415. * 1 128x128
  1416. * 2 128x64
  1417. * 4 64x64
  1418. * 8 64x32
  1419. * 16 32x32
  1420. *
  1421. * Tiles are raster-order. Pixels within a tile are interleaved (Morton order).
  1422. *
  1423. * Compressed images pad the body to 128-bytes and are immediately followed by a
  1424. * metadata section. The metadata section rounds the image dimensions to
  1425. * powers-of-two and contains 8 bytes for each 16x16 compression subtile.
  1426. * Subtiles are interleaved (Morton order).
  1427. *
  1428. * All images are 128-byte aligned.
  1429. *
  1430. * These layouts fundamentally do not have meaningful strides. No matter how we
  1431. * specify strides for these layouts, userspace unaware of Apple image layouts
  1432. * will be unable to use correctly the specified stride for any purpose.
  1433. * Userspace aware of the image layouts do not use strides. The most "correct"
  1434. * convention would be setting the image stride to 0. Unfortunately, some
  1435. * software assumes the stride is at least (width * bytes per pixel). We
  1436. * therefore require that stride equals (width * bytes per pixel). Since the
  1437. * stride is arbitrary here, we pick the simplest convention.
  1438. *
  1439. * Although containing two sections, compressed image layouts are treated in
  1440. * software as a single plane. This is modelled after AFBC, a similar
  1441. * scheme. Attempting to separate the sections to be "explicit" in DRM would
  1442. * only generate more confusion, as software does not treat the image this way.
  1443. *
  1444. * For detailed information on the hardware image layouts, see
  1445. * https://docs.mesa3d.org/drivers/asahi.html#image-layouts
  1446. */
  1447. #define DRM_FORMAT_MOD_APPLE_GPU_TILED fourcc_mod_code(APPLE, 1)
  1448. #define DRM_FORMAT_MOD_APPLE_GPU_TILED_COMPRESSED fourcc_mod_code(APPLE, 2)
  1449. /*
  1450. * AMD modifiers
  1451. *
  1452. * Memory layout:
  1453. *
  1454. * without DCC:
  1455. * - main surface
  1456. *
  1457. * with DCC & without DCC_RETILE:
  1458. * - main surface in plane 0
  1459. * - DCC surface in plane 1 (RB-aligned, pipe-aligned if DCC_PIPE_ALIGN is set)
  1460. *
  1461. * with DCC & DCC_RETILE:
  1462. * - main surface in plane 0
  1463. * - displayable DCC surface in plane 1 (not RB-aligned & not pipe-aligned)
  1464. * - pipe-aligned DCC surface in plane 2 (RB-aligned & pipe-aligned)
  1465. *
  1466. * For multi-plane formats the above surfaces get merged into one plane for
  1467. * each format plane, based on the required alignment only.
  1468. *
  1469. * Bits Parameter Notes
  1470. * ----- ------------------------ ---------------------------------------------
  1471. *
  1472. * 7:0 TILE_VERSION Values are AMD_FMT_MOD_TILE_VER_*
  1473. * 12:8 TILE Values are AMD_FMT_MOD_TILE_<version>_*
  1474. * 13 DCC
  1475. * 14 DCC_RETILE
  1476. * 15 DCC_PIPE_ALIGN
  1477. * 16 DCC_INDEPENDENT_64B
  1478. * 17 DCC_INDEPENDENT_128B
  1479. * 19:18 DCC_MAX_COMPRESSED_BLOCK Values are AMD_FMT_MOD_DCC_BLOCK_*
  1480. * 20 DCC_CONSTANT_ENCODE
  1481. * 23:21 PIPE_XOR_BITS Only for some chips
  1482. * 26:24 BANK_XOR_BITS Only for some chips
  1483. * 29:27 PACKERS Only for some chips
  1484. * 32:30 RB Only for some chips
  1485. * 35:33 PIPE Only for some chips
  1486. * 55:36 - Reserved for future use, must be zero
  1487. */
  1488. #define AMD_FMT_MOD fourcc_mod_code(AMD, 0)
  1489. #define IS_AMD_FMT_MOD(val) (((val) >> 56) == DRM_FORMAT_MOD_VENDOR_AMD)
  1490. /* Reserve 0 for GFX8 and older */
  1491. #define AMD_FMT_MOD_TILE_VER_GFX9 1
  1492. #define AMD_FMT_MOD_TILE_VER_GFX10 2
  1493. #define AMD_FMT_MOD_TILE_VER_GFX10_RBPLUS 3
  1494. #define AMD_FMT_MOD_TILE_VER_GFX11 4
  1495. #define AMD_FMT_MOD_TILE_VER_GFX12 5
  1496. /*
  1497. * 64K_S is the same for GFX9/GFX10/GFX10_RBPLUS and hence has GFX9 as canonical
  1498. * version.
  1499. */
  1500. #define AMD_FMT_MOD_TILE_GFX9_64K_S 9
  1501. /*
  1502. * 64K_D for non-32 bpp is the same for GFX9/GFX10/GFX10_RBPLUS and hence has
  1503. * GFX9 as canonical version.
  1504. *
  1505. * 64K_D_2D on GFX12 is identical to 64K_D on GFX11.
  1506. */
  1507. #define AMD_FMT_MOD_TILE_GFX9_64K_D 10
  1508. #define AMD_FMT_MOD_TILE_GFX9_4K_D_X 22
  1509. #define AMD_FMT_MOD_TILE_GFX9_64K_S_X 25
  1510. #define AMD_FMT_MOD_TILE_GFX9_64K_D_X 26
  1511. #define AMD_FMT_MOD_TILE_GFX9_64K_R_X 27
  1512. #define AMD_FMT_MOD_TILE_GFX11_256K_R_X 31
  1513. /* Gfx12 swizzle modes:
  1514. * 0 - LINEAR
  1515. * 1 - 256B_2D - 2D block dimensions
  1516. * 2 - 4KB_2D
  1517. * 3 - 64KB_2D
  1518. * 4 - 256KB_2D
  1519. * 5 - 4KB_3D - 3D block dimensions
  1520. * 6 - 64KB_3D
  1521. * 7 - 256KB_3D
  1522. */
  1523. #define AMD_FMT_MOD_TILE_GFX12_256B_2D 1
  1524. #define AMD_FMT_MOD_TILE_GFX12_4K_2D 2
  1525. #define AMD_FMT_MOD_TILE_GFX12_64K_2D 3
  1526. #define AMD_FMT_MOD_TILE_GFX12_256K_2D 4
  1527. #define AMD_FMT_MOD_DCC_BLOCK_64B 0
  1528. #define AMD_FMT_MOD_DCC_BLOCK_128B 1
  1529. #define AMD_FMT_MOD_DCC_BLOCK_256B 2
  1530. #define AMD_FMT_MOD_TILE_VERSION_SHIFT 0
  1531. #define AMD_FMT_MOD_TILE_VERSION_MASK 0xFF
  1532. #define AMD_FMT_MOD_TILE_SHIFT 8
  1533. #define AMD_FMT_MOD_TILE_MASK 0x1F
  1534. /* Whether DCC compression is enabled. */
  1535. #define AMD_FMT_MOD_DCC_SHIFT 13
  1536. #define AMD_FMT_MOD_DCC_MASK 0x1
  1537. /*
  1538. * Whether to include two DCC surfaces, one which is rb & pipe aligned, and
  1539. * one which is not-aligned.
  1540. */
  1541. #define AMD_FMT_MOD_DCC_RETILE_SHIFT 14
  1542. #define AMD_FMT_MOD_DCC_RETILE_MASK 0x1
  1543. /* Only set if DCC_RETILE = false */
  1544. #define AMD_FMT_MOD_DCC_PIPE_ALIGN_SHIFT 15
  1545. #define AMD_FMT_MOD_DCC_PIPE_ALIGN_MASK 0x1
  1546. #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_SHIFT 16
  1547. #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_MASK 0x1
  1548. #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_SHIFT 17
  1549. #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_MASK 0x1
  1550. #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_SHIFT 18
  1551. #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_MASK 0x3
  1552. /*
  1553. * DCC supports embedding some clear colors directly in the DCC surface.
  1554. * However, on older GPUs the rendering HW ignores the embedded clear color
  1555. * and prefers the driver provided color. This necessitates doing a fastclear
  1556. * eliminate operation before a process transfers control.
  1557. *
  1558. * If this bit is set that means the fastclear eliminate is not needed for these
  1559. * embeddable colors.
  1560. */
  1561. #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_SHIFT 20
  1562. #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_MASK 0x1
  1563. /*
  1564. * The below fields are for accounting for per GPU differences. These are only
  1565. * relevant for GFX9 and later and if the tile field is *_X/_T.
  1566. *
  1567. * PIPE_XOR_BITS = always needed
  1568. * BANK_XOR_BITS = only for TILE_VER_GFX9
  1569. * PACKERS = only for TILE_VER_GFX10_RBPLUS
  1570. * RB = only for TILE_VER_GFX9 & DCC
  1571. * PIPE = only for TILE_VER_GFX9 & DCC & (DCC_RETILE | DCC_PIPE_ALIGN)
  1572. */
  1573. #define AMD_FMT_MOD_PIPE_XOR_BITS_SHIFT 21
  1574. #define AMD_FMT_MOD_PIPE_XOR_BITS_MASK 0x7
  1575. #define AMD_FMT_MOD_BANK_XOR_BITS_SHIFT 24
  1576. #define AMD_FMT_MOD_BANK_XOR_BITS_MASK 0x7
  1577. #define AMD_FMT_MOD_PACKERS_SHIFT 27
  1578. #define AMD_FMT_MOD_PACKERS_MASK 0x7
  1579. #define AMD_FMT_MOD_RB_SHIFT 30
  1580. #define AMD_FMT_MOD_RB_MASK 0x7
  1581. #define AMD_FMT_MOD_PIPE_SHIFT 33
  1582. #define AMD_FMT_MOD_PIPE_MASK 0x7
  1583. #define AMD_FMT_MOD_SET(field, value) \
  1584. ((__u64)(value) << AMD_FMT_MOD_##field##_SHIFT)
  1585. #define AMD_FMT_MOD_GET(field, value) \
  1586. (((value) >> AMD_FMT_MOD_##field##_SHIFT) & AMD_FMT_MOD_##field##_MASK)
  1587. #define AMD_FMT_MOD_CLEAR(field) \
  1588. (~((__u64)AMD_FMT_MOD_##field##_MASK << AMD_FMT_MOD_##field##_SHIFT))
  1589. #if defined(__cplusplus)
  1590. }
  1591. #endif
  1592. #endif /* DRM_FOURCC_H */