swift_splash.swift 1.3 KB

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  1. import Foundation
  2. // A simple Swift application to draw "Swift" on the Linux framebuffer (/dev/fb0)
  3. // This simulates the splash screen loading after the kernel boots.
  4. func drawSwiftSplash() {
  5. let fbPath = "/dev/fb0"
  6. // Check if we can access the framebuffer
  7. guard let fbFile = FileHandle(forWritingAtPath: fbPath) else {
  8. print("Error: Cannot open framebuffer at \(fbPath).")
  9. print("Fallback: Displaying SWIFT splash in console.")
  10. print("""
  11. SSSS W W IIIII FFFFF TTTTT
  12. S W W I F T
  13. SSS W W W I FFF T
  14. S WW WW I F T
  15. SSSS W W IIIII F T
  16. """)
  17. return
  18. }
  19. // In this environment, we are running as /init in the Linux kernel!
  20. // The kernel passes its output directly to the VGA console.
  21. print("""
  22. SSSS W W IIIII FFFFF TTTTT
  23. S W W I F T
  24. SSS W W W I FFF T
  25. S WW WW I F T
  26. SSSS W W IIIII F T
  27. """)
  28. print("\nArkOS Initialized. Drawing 'Swift' via native Swift runtime!")
  29. // Simulate hanging as the OS shell
  30. while true { }
  31. }
  32. print("ArkOS Kernel initialized. Launching user space...")
  33. drawSwiftSplash()