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- /* SPDX-License-Identifier: GPL-2.0-only
- *
- * I/O memory framebuffer access for drawing routines
- *
- * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org)
- */
- /* keeps track of a bit address in framebuffer memory */
- struct fb_address {
- void __iomem *address;
- int bits;
- };
- /* initialize the bit address pointer to the beginning of the frame buffer */
- static inline struct fb_address fb_address_init(struct fb_info *p)
- {
- void __iomem *base = p->screen_base;
- struct fb_address ptr;
- ptr.address = PTR_ALIGN_DOWN(base, BITS_PER_LONG / BITS_PER_BYTE);
- ptr.bits = (base - ptr.address) * BITS_PER_BYTE;
- return ptr;
- }
- /* framebuffer write access */
- static inline void fb_write_offset(unsigned long val, int offset, const struct fb_address *dst)
- {
- #if BITS_PER_LONG == 32
- fb_writel(val, dst->address + offset * (BITS_PER_LONG / BITS_PER_BYTE));
- #else
- fb_writeq(val, dst->address + offset * (BITS_PER_LONG / BITS_PER_BYTE));
- #endif
- }
- /* framebuffer read access */
- static inline unsigned long fb_read_offset(int offset, const struct fb_address *src)
- {
- #if BITS_PER_LONG == 32
- return fb_readl(src->address + offset * (BITS_PER_LONG / BITS_PER_BYTE));
- #else
- return fb_readq(src->address + offset * (BITS_PER_LONG / BITS_PER_BYTE));
- #endif
- }
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