adi.c 13 KB

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  1. // SPDX-License-Identifier: GPL-2.0-or-later
  2. /*
  3. * Copyright (c) 1998-2005 Vojtech Pavlik
  4. */
  5. /*
  6. * Logitech ADI joystick family driver for Linux
  7. */
  8. #include <linux/delay.h>
  9. #include <linux/kernel.h>
  10. #include <linux/module.h>
  11. #include <linux/string.h>
  12. #include <linux/slab.h>
  13. #include <linux/input.h>
  14. #include <linux/gameport.h>
  15. #include <linux/jiffies.h>
  16. #define DRIVER_DESC "Logitech ADI joystick family driver"
  17. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  18. MODULE_DESCRIPTION(DRIVER_DESC);
  19. MODULE_LICENSE("GPL");
  20. /*
  21. * Times, array sizes, flags, ids.
  22. */
  23. #define ADI_MAX_START 200 /* Trigger to packet timeout [200us] */
  24. #define ADI_MAX_STROBE 40 /* Single bit timeout [40us] */
  25. #define ADI_INIT_DELAY 10 /* Delay after init packet [10ms] */
  26. #define ADI_DATA_DELAY 4 /* Delay after data packet [4ms] */
  27. #define ADI_MAX_LENGTH 256
  28. #define ADI_MIN_LENGTH 8
  29. #define ADI_MIN_LEN_LENGTH 10
  30. #define ADI_MIN_ID_LENGTH 66
  31. #define ADI_MAX_NAME_LENGTH 64
  32. #define ADI_MAX_CNAME_LENGTH 16
  33. #define ADI_MAX_PHYS_LENGTH 64
  34. #define ADI_FLAG_HAT 0x04
  35. #define ADI_FLAG_10BIT 0x08
  36. #define ADI_ID_TPD 0x01
  37. #define ADI_ID_WGP 0x06
  38. #define ADI_ID_WGPE 0x08
  39. #define ADI_ID_MAX 0x0a
  40. /*
  41. * Names, buttons, axes ...
  42. */
  43. static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
  44. "WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
  45. "WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
  46. "WingMan GamePad USB", "Unknown Device %#x" };
  47. static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y };
  48. static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  49. static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y };
  50. static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ };
  51. static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
  52. static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
  53. static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA };
  54. static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 };
  55. static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 };
  56. static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs,
  57. adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs };
  58. static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key,
  59. adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key };
  60. /*
  61. * Hat to axis conversion arrays.
  62. */
  63. static struct {
  64. int x;
  65. int y;
  66. } adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
  67. /*
  68. * Per-port information.
  69. */
  70. struct adi {
  71. struct input_dev *dev;
  72. int length;
  73. int ret;
  74. int idx;
  75. unsigned char id;
  76. char buttons;
  77. char axes10;
  78. char axes8;
  79. signed char pad;
  80. char hats;
  81. char *abs;
  82. short *key;
  83. char name[ADI_MAX_NAME_LENGTH];
  84. char cname[ADI_MAX_CNAME_LENGTH];
  85. char phys[ADI_MAX_PHYS_LENGTH];
  86. unsigned char data[ADI_MAX_LENGTH];
  87. };
  88. struct adi_port {
  89. struct gameport *gameport;
  90. struct adi adi[2];
  91. int bad;
  92. int reads;
  93. };
  94. /*
  95. * adi_read_packet() reads a Logitech ADI packet.
  96. */
  97. static void adi_read_packet(struct adi_port *port)
  98. {
  99. struct adi *adi = port->adi;
  100. struct gameport *gameport = port->gameport;
  101. unsigned char u, v, w, x;
  102. int t[2], s[2], i;
  103. unsigned long flags;
  104. for (i = 0; i < 2; i++) {
  105. adi[i].ret = -1;
  106. t[i] = gameport_time(gameport, ADI_MAX_START);
  107. s[i] = 0;
  108. }
  109. local_irq_save(flags);
  110. gameport_trigger(gameport);
  111. v = gameport_read(gameport);
  112. do {
  113. u = v;
  114. w = u ^ (v = x = gameport_read(gameport));
  115. for (i = 0; i < 2; i++, w >>= 2, x >>= 2) {
  116. t[i]--;
  117. if ((w & 0x30) && s[i]) {
  118. if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) {
  119. adi[i].data[++adi[i].ret] = w;
  120. t[i] = gameport_time(gameport, ADI_MAX_STROBE);
  121. } else t[i] = 0;
  122. } else if (!(x & 0x30)) s[i] = 1;
  123. }
  124. } while (t[0] > 0 || t[1] > 0);
  125. local_irq_restore(flags);
  126. return;
  127. }
  128. /*
  129. * adi_move_bits() detects a possible 2-stream mode, and moves
  130. * the bits accordingly.
  131. */
  132. static void adi_move_bits(struct adi_port *port, int length)
  133. {
  134. int i;
  135. struct adi *adi = port->adi;
  136. adi[0].idx = adi[1].idx = 0;
  137. if (adi[0].ret <= 0 || adi[1].ret <= 0) return;
  138. if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return;
  139. for (i = 1; i <= adi[1].ret; i++)
  140. adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i];
  141. adi[0].ret += adi[1].ret;
  142. adi[1].ret = -1;
  143. }
  144. /*
  145. * adi_get_bits() gathers bits from the data packet.
  146. */
  147. static inline int adi_get_bits(struct adi *adi, int count)
  148. {
  149. int bits = 0;
  150. int i;
  151. if ((adi->idx += count) > adi->ret) return 0;
  152. for (i = 0; i < count; i++)
  153. bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i;
  154. return bits;
  155. }
  156. /*
  157. * adi_decode() decodes Logitech joystick data into input events.
  158. */
  159. static int adi_decode(struct adi *adi)
  160. {
  161. struct input_dev *dev = adi->dev;
  162. char *abs = adi->abs;
  163. short *key = adi->key;
  164. int i, t;
  165. if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4)))
  166. return -1;
  167. for (i = 0; i < adi->axes10; i++)
  168. input_report_abs(dev, *abs++, adi_get_bits(adi, 10));
  169. for (i = 0; i < adi->axes8; i++)
  170. input_report_abs(dev, *abs++, adi_get_bits(adi, 8));
  171. for (i = 0; i < adi->buttons && i < 63; i++) {
  172. if (i == adi->pad) {
  173. t = adi_get_bits(adi, 4);
  174. input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1));
  175. input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1));
  176. }
  177. input_report_key(dev, *key++, adi_get_bits(adi, 1));
  178. }
  179. for (i = 0; i < adi->hats; i++) {
  180. if ((t = adi_get_bits(adi, 4)) > 8) t = 0;
  181. input_report_abs(dev, *abs++, adi_hat_to_axis[t].x);
  182. input_report_abs(dev, *abs++, adi_hat_to_axis[t].y);
  183. }
  184. for (i = 63; i < adi->buttons; i++)
  185. input_report_key(dev, *key++, adi_get_bits(adi, 1));
  186. input_sync(dev);
  187. return 0;
  188. }
  189. /*
  190. * adi_read() reads the data packet and decodes it.
  191. */
  192. static int adi_read(struct adi_port *port)
  193. {
  194. int i;
  195. int result = 0;
  196. adi_read_packet(port);
  197. adi_move_bits(port, port->adi[0].length);
  198. for (i = 0; i < 2; i++)
  199. if (port->adi[i].length)
  200. result |= adi_decode(port->adi + i);
  201. return result;
  202. }
  203. /*
  204. * adi_poll() repeatedly polls the Logitech joysticks.
  205. */
  206. static void adi_poll(struct gameport *gameport)
  207. {
  208. struct adi_port *port = gameport_get_drvdata(gameport);
  209. port->bad -= adi_read(port);
  210. port->reads++;
  211. }
  212. /*
  213. * adi_open() is a callback from the input open routine.
  214. */
  215. static int adi_open(struct input_dev *dev)
  216. {
  217. struct adi_port *port = input_get_drvdata(dev);
  218. gameport_start_polling(port->gameport);
  219. return 0;
  220. }
  221. /*
  222. * adi_close() is a callback from the input close routine.
  223. */
  224. static void adi_close(struct input_dev *dev)
  225. {
  226. struct adi_port *port = input_get_drvdata(dev);
  227. gameport_stop_polling(port->gameport);
  228. }
  229. /*
  230. * adi_init_digital() sends a trigger & delay sequence
  231. * to reset and initialize a Logitech joystick into digital mode.
  232. */
  233. static void adi_init_digital(struct gameport *gameport)
  234. {
  235. static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
  236. int i;
  237. for (i = 0; seq[i]; i++) {
  238. gameport_trigger(gameport);
  239. if (seq[i] > 0)
  240. msleep(seq[i]);
  241. if (seq[i] < 0) {
  242. mdelay(-seq[i]);
  243. udelay(-seq[i]*14); /* It looks like mdelay() is off by approx 1.4% */
  244. }
  245. }
  246. }
  247. static void adi_id_decode(struct adi *adi, struct adi_port *port)
  248. {
  249. int i, t;
  250. if (adi->ret < ADI_MIN_ID_LENGTH) /* Minimum ID packet length */
  251. return;
  252. if (adi->ret < (t = adi_get_bits(adi, 10))) {
  253. printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret);
  254. return;
  255. }
  256. adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4);
  257. if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++;
  258. adi->length = adi_get_bits(adi, 10);
  259. if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) {
  260. printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length);
  261. adi->length = 0;
  262. return;
  263. }
  264. adi->axes8 = adi_get_bits(adi, 4);
  265. adi->buttons = adi_get_bits(adi, 6);
  266. if (adi_get_bits(adi, 6) != 8 && adi->hats) {
  267. printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n");
  268. adi->length = 0;
  269. return;
  270. }
  271. adi->buttons += adi_get_bits(adi, 6);
  272. adi->hats += adi_get_bits(adi, 4);
  273. i = adi_get_bits(adi, 4);
  274. if (t & ADI_FLAG_10BIT) {
  275. adi->axes10 = adi->axes8 - i;
  276. adi->axes8 = i;
  277. }
  278. t = adi_get_bits(adi, 4);
  279. for (i = 0; i < t; i++)
  280. adi->cname[i] = adi_get_bits(adi, 8);
  281. adi->cname[i] = 0;
  282. t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4;
  283. if (adi->length != t && adi->length != t + (t & 1)) {
  284. printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length);
  285. adi->length = 0;
  286. return;
  287. }
  288. switch (adi->id) {
  289. case ADI_ID_TPD:
  290. adi->pad = 4;
  291. adi->buttons -= 4;
  292. break;
  293. case ADI_ID_WGP:
  294. adi->pad = 0;
  295. adi->buttons -= 4;
  296. break;
  297. default:
  298. adi->pad = -1;
  299. break;
  300. }
  301. }
  302. static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
  303. {
  304. struct input_dev *input_dev;
  305. char buf[ADI_MAX_NAME_LENGTH];
  306. int i, t;
  307. adi->dev = input_dev = input_allocate_device();
  308. if (!input_dev)
  309. return -ENOMEM;
  310. t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
  311. snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id);
  312. snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname);
  313. snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half);
  314. adi->abs = adi_abs[t];
  315. adi->key = adi_key[t];
  316. input_dev->name = adi->name;
  317. input_dev->phys = adi->phys;
  318. input_dev->id.bustype = BUS_GAMEPORT;
  319. input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
  320. input_dev->id.product = adi->id;
  321. input_dev->id.version = 0x0100;
  322. input_dev->dev.parent = &port->gameport->dev;
  323. input_set_drvdata(input_dev, port);
  324. input_dev->open = adi_open;
  325. input_dev->close = adi_close;
  326. input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
  327. for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
  328. set_bit(adi->abs[i], input_dev->absbit);
  329. for (i = 0; i < adi->buttons; i++)
  330. set_bit(adi->key[i], input_dev->keybit);
  331. return 0;
  332. }
  333. static void adi_init_center(struct adi *adi)
  334. {
  335. int i, t, x;
  336. if (!adi->length)
  337. return;
  338. for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
  339. t = adi->abs[i];
  340. x = input_abs_get_val(adi->dev, t);
  341. if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
  342. x = i < adi->axes10 ? 512 : 128;
  343. if (i < adi->axes10)
  344. input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16);
  345. else if (i < adi->axes10 + adi->axes8)
  346. input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16);
  347. else
  348. input_set_abs_params(adi->dev, t, -1, 1, 0, 0);
  349. }
  350. }
  351. /*
  352. * adi_connect() probes for Logitech ADI joysticks.
  353. */
  354. static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
  355. {
  356. struct adi_port *port;
  357. int i;
  358. int err;
  359. port = kzalloc_obj(*port);
  360. if (!port)
  361. return -ENOMEM;
  362. port->gameport = gameport;
  363. gameport_set_drvdata(gameport, port);
  364. err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
  365. if (err)
  366. goto fail1;
  367. adi_init_digital(gameport);
  368. adi_read_packet(port);
  369. if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH)
  370. adi_move_bits(port, adi_get_bits(port->adi, 10));
  371. for (i = 0; i < 2; i++) {
  372. adi_id_decode(port->adi + i, port);
  373. if (!port->adi[i].length)
  374. continue;
  375. err = adi_init_input(port->adi + i, port, i);
  376. if (err)
  377. goto fail2;
  378. }
  379. if (!port->adi[0].length && !port->adi[1].length) {
  380. err = -ENODEV;
  381. goto fail2;
  382. }
  383. gameport_set_poll_handler(gameport, adi_poll);
  384. gameport_set_poll_interval(gameport, 20);
  385. msleep(ADI_INIT_DELAY);
  386. if (adi_read(port)) {
  387. msleep(ADI_DATA_DELAY);
  388. adi_read(port);
  389. }
  390. for (i = 0; i < 2; i++)
  391. if (port->adi[i].length > 0) {
  392. adi_init_center(port->adi + i);
  393. err = input_register_device(port->adi[i].dev);
  394. if (err)
  395. goto fail3;
  396. }
  397. return 0;
  398. fail3: while (--i >= 0) {
  399. if (port->adi[i].length > 0) {
  400. input_unregister_device(port->adi[i].dev);
  401. port->adi[i].dev = NULL;
  402. }
  403. }
  404. fail2: for (i = 0; i < 2; i++)
  405. input_free_device(port->adi[i].dev);
  406. gameport_close(gameport);
  407. fail1: gameport_set_drvdata(gameport, NULL);
  408. kfree(port);
  409. return err;
  410. }
  411. static void adi_disconnect(struct gameport *gameport)
  412. {
  413. int i;
  414. struct adi_port *port = gameport_get_drvdata(gameport);
  415. for (i = 0; i < 2; i++)
  416. if (port->adi[i].length > 0)
  417. input_unregister_device(port->adi[i].dev);
  418. gameport_close(gameport);
  419. gameport_set_drvdata(gameport, NULL);
  420. kfree(port);
  421. }
  422. static struct gameport_driver adi_drv = {
  423. .driver = {
  424. .name = "adi",
  425. },
  426. .description = DRIVER_DESC,
  427. .connect = adi_connect,
  428. .disconnect = adi_disconnect,
  429. };
  430. module_gameport_driver(adi_drv);