ff-memless.c 14 KB

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  1. // SPDX-License-Identifier: GPL-2.0-or-later
  2. /*
  3. * Force feedback support for memoryless devices
  4. *
  5. * Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
  6. * Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
  7. */
  8. /* #define DEBUG */
  9. #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
  10. #include <linux/export.h>
  11. #include <linux/slab.h>
  12. #include <linux/input.h>
  13. #include <linux/module.h>
  14. #include <linux/mutex.h>
  15. #include <linux/spinlock.h>
  16. #include <linux/jiffies.h>
  17. #include <linux/fixp-arith.h>
  18. MODULE_LICENSE("GPL");
  19. MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
  20. MODULE_DESCRIPTION("Force feedback support for memoryless devices");
  21. /* Number of effects handled with memoryless devices */
  22. #define FF_MEMLESS_EFFECTS 16
  23. /* Envelope update interval in ms */
  24. #define FF_ENVELOPE_INTERVAL 50
  25. #define FF_EFFECT_STARTED 0
  26. #define FF_EFFECT_PLAYING 1
  27. #define FF_EFFECT_ABORTING 2
  28. struct ml_effect_state {
  29. struct ff_effect *effect;
  30. unsigned long flags; /* effect state (STARTED, PLAYING, etc) */
  31. int count; /* loop count of the effect */
  32. unsigned long play_at; /* start time */
  33. unsigned long stop_at; /* stop time */
  34. unsigned long adj_at; /* last time the effect was sent */
  35. };
  36. struct ml_device {
  37. void *private;
  38. struct ml_effect_state states[FF_MEMLESS_EFFECTS];
  39. int gain;
  40. struct timer_list timer;
  41. struct input_dev *dev;
  42. int (*play_effect)(struct input_dev *dev, void *data,
  43. struct ff_effect *effect);
  44. };
  45. static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
  46. {
  47. static const struct ff_envelope empty_envelope;
  48. switch (effect->type) {
  49. case FF_PERIODIC:
  50. return &effect->u.periodic.envelope;
  51. case FF_CONSTANT:
  52. return &effect->u.constant.envelope;
  53. default:
  54. return &empty_envelope;
  55. }
  56. }
  57. /*
  58. * Check for the next time envelope requires an update on memoryless devices
  59. */
  60. static unsigned long calculate_next_time(struct ml_effect_state *state)
  61. {
  62. const struct ff_envelope *envelope = get_envelope(state->effect);
  63. unsigned long attack_stop, fade_start, next_fade;
  64. if (envelope->attack_length) {
  65. attack_stop = state->play_at +
  66. msecs_to_jiffies(envelope->attack_length);
  67. if (time_before(state->adj_at, attack_stop))
  68. return state->adj_at +
  69. msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
  70. }
  71. if (state->effect->replay.length) {
  72. if (envelope->fade_length) {
  73. /* check when fading should start */
  74. fade_start = state->stop_at -
  75. msecs_to_jiffies(envelope->fade_length);
  76. if (time_before(state->adj_at, fade_start))
  77. return fade_start;
  78. /* already fading, advance to next checkpoint */
  79. next_fade = state->adj_at +
  80. msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
  81. if (time_before(next_fade, state->stop_at))
  82. return next_fade;
  83. }
  84. return state->stop_at;
  85. }
  86. return state->play_at;
  87. }
  88. static void ml_schedule_timer(struct ml_device *ml)
  89. {
  90. struct ml_effect_state *state;
  91. unsigned long now = jiffies;
  92. unsigned long earliest = 0;
  93. unsigned long next_at;
  94. int events = 0;
  95. int i;
  96. pr_debug("calculating next timer\n");
  97. for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
  98. state = &ml->states[i];
  99. if (!test_bit(FF_EFFECT_STARTED, &state->flags))
  100. continue;
  101. if (test_bit(FF_EFFECT_PLAYING, &state->flags))
  102. next_at = calculate_next_time(state);
  103. else
  104. next_at = state->play_at;
  105. if (time_before_eq(now, next_at) &&
  106. (++events == 1 || time_before(next_at, earliest)))
  107. earliest = next_at;
  108. }
  109. if (!events) {
  110. pr_debug("no actions\n");
  111. timer_delete(&ml->timer);
  112. } else {
  113. pr_debug("timer set\n");
  114. mod_timer(&ml->timer, earliest);
  115. }
  116. }
  117. /*
  118. * Apply an envelope to a value
  119. */
  120. static int apply_envelope(struct ml_effect_state *state, int value,
  121. struct ff_envelope *envelope)
  122. {
  123. struct ff_effect *effect = state->effect;
  124. unsigned long now = jiffies;
  125. int time_from_level;
  126. int time_of_envelope;
  127. int envelope_level;
  128. int difference;
  129. if (envelope->attack_length &&
  130. time_before(now,
  131. state->play_at + msecs_to_jiffies(envelope->attack_length))) {
  132. pr_debug("value = 0x%x, attack_level = 0x%x\n",
  133. value, envelope->attack_level);
  134. time_from_level = jiffies_to_msecs(now - state->play_at);
  135. time_of_envelope = envelope->attack_length;
  136. envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
  137. } else if (envelope->fade_length && effect->replay.length &&
  138. time_after(now,
  139. state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
  140. time_before(now, state->stop_at)) {
  141. time_from_level = jiffies_to_msecs(state->stop_at - now);
  142. time_of_envelope = envelope->fade_length;
  143. envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
  144. } else
  145. return value;
  146. difference = abs(value) - envelope_level;
  147. pr_debug("difference = %d\n", difference);
  148. pr_debug("time_from_level = 0x%x\n", time_from_level);
  149. pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
  150. difference = difference * time_from_level / time_of_envelope;
  151. pr_debug("difference = %d\n", difference);
  152. return value < 0 ?
  153. -(difference + envelope_level) : (difference + envelope_level);
  154. }
  155. /*
  156. * Return the type the effect has to be converted into (memless devices)
  157. */
  158. static int get_compatible_type(struct ff_device *ff, int effect_type)
  159. {
  160. if (test_bit(effect_type, ff->ffbit))
  161. return effect_type;
  162. if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
  163. return FF_RUMBLE;
  164. pr_err("invalid type in get_compatible_type()\n");
  165. return 0;
  166. }
  167. /*
  168. * Only left/right direction should be used (under/over 0x8000) for
  169. * forward/reverse motor direction (to keep calculation fast & simple).
  170. */
  171. static u16 ml_calculate_direction(u16 direction, u16 force,
  172. u16 new_direction, u16 new_force)
  173. {
  174. if (!force)
  175. return new_direction;
  176. if (!new_force)
  177. return direction;
  178. return (((u32)(direction >> 1) * force +
  179. (new_direction >> 1) * new_force) /
  180. (force + new_force)) << 1;
  181. }
  182. #define FRAC_N 8
  183. static inline s16 fixp_new16(s16 a)
  184. {
  185. return ((s32)a) >> (16 - FRAC_N);
  186. }
  187. static inline s16 fixp_mult(s16 a, s16 b)
  188. {
  189. a = ((s32)a * 0x100) / 0x7fff;
  190. return ((s32)(a * b)) >> FRAC_N;
  191. }
  192. /*
  193. * Combine two effects and apply gain.
  194. */
  195. static void ml_combine_effects(struct ff_effect *effect,
  196. struct ml_effect_state *state,
  197. int gain)
  198. {
  199. struct ff_effect *new = state->effect;
  200. unsigned int strong, weak, i;
  201. int x, y;
  202. s16 level;
  203. switch (new->type) {
  204. case FF_CONSTANT:
  205. i = new->direction * 360 / 0xffff;
  206. level = fixp_new16(apply_envelope(state,
  207. new->u.constant.level,
  208. &new->u.constant.envelope));
  209. x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
  210. y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
  211. /*
  212. * here we abuse ff_ramp to hold x and y of constant force
  213. * If in future any driver wants something else than x and y
  214. * in s8, this should be changed to something more generic
  215. */
  216. effect->u.ramp.start_level =
  217. clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
  218. effect->u.ramp.end_level =
  219. clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
  220. break;
  221. case FF_RUMBLE:
  222. strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
  223. weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
  224. if (effect->u.rumble.strong_magnitude + strong)
  225. effect->direction = ml_calculate_direction(
  226. effect->direction,
  227. effect->u.rumble.strong_magnitude,
  228. new->direction, strong);
  229. else if (effect->u.rumble.weak_magnitude + weak)
  230. effect->direction = ml_calculate_direction(
  231. effect->direction,
  232. effect->u.rumble.weak_magnitude,
  233. new->direction, weak);
  234. else
  235. effect->direction = 0;
  236. effect->u.rumble.strong_magnitude =
  237. min(strong + effect->u.rumble.strong_magnitude,
  238. 0xffffU);
  239. effect->u.rumble.weak_magnitude =
  240. min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
  241. break;
  242. case FF_PERIODIC:
  243. i = apply_envelope(state, abs(new->u.periodic.magnitude),
  244. &new->u.periodic.envelope);
  245. /* here we also scale it 0x7fff => 0xffff */
  246. i = i * gain / 0x7fff;
  247. if (effect->u.rumble.strong_magnitude + i)
  248. effect->direction = ml_calculate_direction(
  249. effect->direction,
  250. effect->u.rumble.strong_magnitude,
  251. new->direction, i);
  252. else
  253. effect->direction = 0;
  254. effect->u.rumble.strong_magnitude =
  255. min(i + effect->u.rumble.strong_magnitude, 0xffffU);
  256. effect->u.rumble.weak_magnitude =
  257. min(i + effect->u.rumble.weak_magnitude, 0xffffU);
  258. break;
  259. default:
  260. pr_err("invalid type in ml_combine_effects()\n");
  261. break;
  262. }
  263. }
  264. /*
  265. * Because memoryless devices have only one effect per effect type active
  266. * at one time we have to combine multiple effects into one
  267. */
  268. static int ml_get_combo_effect(struct ml_device *ml,
  269. unsigned long *effect_handled,
  270. struct ff_effect *combo_effect)
  271. {
  272. struct ff_effect *effect;
  273. struct ml_effect_state *state;
  274. int effect_type;
  275. int i;
  276. memset(combo_effect, 0, sizeof(struct ff_effect));
  277. for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
  278. if (__test_and_set_bit(i, effect_handled))
  279. continue;
  280. state = &ml->states[i];
  281. effect = state->effect;
  282. if (!test_bit(FF_EFFECT_STARTED, &state->flags))
  283. continue;
  284. if (time_before(jiffies, state->play_at))
  285. continue;
  286. /*
  287. * here we have started effects that are either
  288. * currently playing (and may need be aborted)
  289. * or need to start playing.
  290. */
  291. effect_type = get_compatible_type(ml->dev->ff, effect->type);
  292. if (combo_effect->type != effect_type) {
  293. if (combo_effect->type != 0) {
  294. __clear_bit(i, effect_handled);
  295. continue;
  296. }
  297. combo_effect->type = effect_type;
  298. }
  299. if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
  300. __clear_bit(FF_EFFECT_PLAYING, &state->flags);
  301. __clear_bit(FF_EFFECT_STARTED, &state->flags);
  302. } else if (effect->replay.length &&
  303. time_after_eq(jiffies, state->stop_at)) {
  304. __clear_bit(FF_EFFECT_PLAYING, &state->flags);
  305. if (--state->count <= 0) {
  306. __clear_bit(FF_EFFECT_STARTED, &state->flags);
  307. } else {
  308. state->play_at = jiffies +
  309. msecs_to_jiffies(effect->replay.delay);
  310. state->stop_at = state->play_at +
  311. msecs_to_jiffies(effect->replay.length);
  312. }
  313. } else {
  314. __set_bit(FF_EFFECT_PLAYING, &state->flags);
  315. state->adj_at = jiffies;
  316. ml_combine_effects(combo_effect, state, ml->gain);
  317. }
  318. }
  319. return combo_effect->type != 0;
  320. }
  321. static void ml_play_effects(struct ml_device *ml)
  322. {
  323. struct ff_effect effect;
  324. DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
  325. memset(handled_bm, 0, sizeof(handled_bm));
  326. while (ml_get_combo_effect(ml, handled_bm, &effect))
  327. ml->play_effect(ml->dev, ml->private, &effect);
  328. ml_schedule_timer(ml);
  329. }
  330. static void ml_effect_timer(struct timer_list *t)
  331. {
  332. struct ml_device *ml = timer_container_of(ml, t, timer);
  333. struct input_dev *dev = ml->dev;
  334. pr_debug("timer: updating effects\n");
  335. guard(spinlock_irqsave)(&dev->event_lock);
  336. ml_play_effects(ml);
  337. }
  338. /*
  339. * Sets requested gain for FF effects. Called with dev->event_lock held.
  340. */
  341. static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
  342. {
  343. struct ml_device *ml = dev->ff->private;
  344. int i;
  345. ml->gain = gain;
  346. for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
  347. __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
  348. ml_play_effects(ml);
  349. }
  350. /*
  351. * Start/stop specified FF effect. Called with dev->event_lock held.
  352. */
  353. static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
  354. {
  355. struct ml_device *ml = dev->ff->private;
  356. struct ml_effect_state *state = &ml->states[effect_id];
  357. if (value > 0) {
  358. pr_debug("initiated play\n");
  359. __set_bit(FF_EFFECT_STARTED, &state->flags);
  360. state->count = value;
  361. state->play_at = jiffies +
  362. msecs_to_jiffies(state->effect->replay.delay);
  363. state->stop_at = state->play_at +
  364. msecs_to_jiffies(state->effect->replay.length);
  365. state->adj_at = state->play_at;
  366. } else {
  367. pr_debug("initiated stop\n");
  368. if (test_bit(FF_EFFECT_PLAYING, &state->flags))
  369. __set_bit(FF_EFFECT_ABORTING, &state->flags);
  370. else
  371. __clear_bit(FF_EFFECT_STARTED, &state->flags);
  372. }
  373. ml_play_effects(ml);
  374. return 0;
  375. }
  376. static int ml_ff_upload(struct input_dev *dev,
  377. struct ff_effect *effect, struct ff_effect *old)
  378. {
  379. struct ml_device *ml = dev->ff->private;
  380. struct ml_effect_state *state = &ml->states[effect->id];
  381. guard(spinlock_irq)(&dev->event_lock);
  382. if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
  383. __clear_bit(FF_EFFECT_PLAYING, &state->flags);
  384. state->play_at = jiffies +
  385. msecs_to_jiffies(state->effect->replay.delay);
  386. state->stop_at = state->play_at +
  387. msecs_to_jiffies(state->effect->replay.length);
  388. state->adj_at = state->play_at;
  389. ml_schedule_timer(ml);
  390. }
  391. return 0;
  392. }
  393. static void ml_ff_destroy(struct ff_device *ff)
  394. {
  395. struct ml_device *ml = ff->private;
  396. /*
  397. * Even though we stop all playing effects when tearing down
  398. * an input device (via input_device_flush() that calls into
  399. * input_ff_flush() that stops and erases all effects), we
  400. * do not actually stop the timer, and therefore we should
  401. * do it here.
  402. */
  403. timer_delete_sync(&ml->timer);
  404. kfree(ml->private);
  405. }
  406. /**
  407. * input_ff_create_memless() - create memoryless force-feedback device
  408. * @dev: input device supporting force-feedback
  409. * @data: driver-specific data to be passed into @play_effect
  410. * @play_effect: driver-specific method for playing FF effect
  411. */
  412. int input_ff_create_memless(struct input_dev *dev, void *data,
  413. int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
  414. {
  415. struct ff_device *ff;
  416. int error;
  417. int i;
  418. struct ml_device *ml __free(kfree) = kzalloc_obj(*ml);
  419. if (!ml)
  420. return -ENOMEM;
  421. ml->dev = dev;
  422. ml->private = data;
  423. ml->play_effect = play_effect;
  424. ml->gain = 0xffff;
  425. timer_setup(&ml->timer, ml_effect_timer, 0);
  426. set_bit(FF_GAIN, dev->ffbit);
  427. error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
  428. if (error)
  429. return error;
  430. ff = dev->ff;
  431. ff->upload = ml_ff_upload;
  432. ff->playback = ml_ff_playback;
  433. ff->set_gain = ml_ff_set_gain;
  434. ff->destroy = ml_ff_destroy;
  435. /* we can emulate periodic effects with RUMBLE */
  436. if (test_bit(FF_RUMBLE, ff->ffbit)) {
  437. set_bit(FF_PERIODIC, dev->ffbit);
  438. set_bit(FF_SINE, dev->ffbit);
  439. set_bit(FF_TRIANGLE, dev->ffbit);
  440. set_bit(FF_SQUARE, dev->ffbit);
  441. }
  442. for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
  443. ml->states[i].effect = &ff->effects[i];
  444. ff->private = no_free_ptr(ml);
  445. return 0;
  446. }
  447. EXPORT_SYMBOL_GPL(input_ff_create_memless);