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- // SPDX-License-Identifier: GPL-2.0 or MIT
- /* Copyright 2023 Collabora ltd. */
- #include <linux/iosys-map.h>
- #include <linux/rwsem.h>
- #include <drm/drm_print.h>
- #include <drm/panthor_drm.h>
- #include "panthor_device.h"
- #include "panthor_gem.h"
- #include "panthor_heap.h"
- #include "panthor_mmu.h"
- #include "panthor_regs.h"
- /*
- * The GPU heap context is an opaque structure used by the GPU to track the
- * heap allocations. The driver should only touch it to initialize it (zero all
- * fields). Because the CPU and GPU can both access this structure it is
- * required to be GPU cache line aligned.
- */
- #define HEAP_CONTEXT_SIZE 32
- /**
- * struct panthor_heap_chunk_header - Heap chunk header
- */
- struct panthor_heap_chunk_header {
- /**
- * @next: Next heap chunk in the list.
- *
- * This is a GPU VA.
- */
- u64 next;
- /** @unknown: MBZ. */
- u32 unknown[14];
- };
- /**
- * struct panthor_heap_chunk - Structure used to keep track of allocated heap chunks.
- */
- struct panthor_heap_chunk {
- /** @node: Used to insert the heap chunk in panthor_heap::chunks. */
- struct list_head node;
- /** @bo: Buffer object backing the heap chunk. */
- struct panthor_kernel_bo *bo;
- };
- /**
- * struct panthor_heap - Structure used to manage tiler heap contexts.
- */
- struct panthor_heap {
- /** @chunks: List containing all heap chunks allocated so far. */
- struct list_head chunks;
- /** @lock: Lock protecting insertion in the chunks list. */
- struct mutex lock;
- /** @chunk_size: Size of each chunk. */
- u32 chunk_size;
- /** @max_chunks: Maximum number of chunks. */
- u32 max_chunks;
- /**
- * @target_in_flight: Number of in-flight render passes after which
- * we'd let the FW wait for fragment job to finish instead of allocating new chunks.
- */
- u32 target_in_flight;
- /** @chunk_count: Number of heap chunks currently allocated. */
- u32 chunk_count;
- };
- #define MAX_HEAPS_PER_POOL 128
- /**
- * struct panthor_heap_pool - Pool of heap contexts
- *
- * The pool is attached to a panthor_file and can't be shared across processes.
- */
- struct panthor_heap_pool {
- /** @refcount: Reference count. */
- struct kref refcount;
- /** @ptdev: Device. */
- struct panthor_device *ptdev;
- /** @vm: VM this pool is bound to. */
- struct panthor_vm *vm;
- /** @lock: Lock protecting access to @xa. */
- struct rw_semaphore lock;
- /** @xa: Array storing panthor_heap objects. */
- struct xarray xa;
- /** @gpu_contexts: Buffer object containing the GPU heap contexts. */
- struct panthor_kernel_bo *gpu_contexts;
- /** @size: Size of all chunks across all heaps in the pool. */
- atomic_t size;
- };
- static int panthor_heap_ctx_stride(struct panthor_device *ptdev)
- {
- u32 l2_features = ptdev->gpu_info.l2_features;
- u32 gpu_cache_line_size = GPU_L2_FEATURES_LINE_SIZE(l2_features);
- return ALIGN(HEAP_CONTEXT_SIZE, gpu_cache_line_size);
- }
- static int panthor_get_heap_ctx_offset(struct panthor_heap_pool *pool, int id)
- {
- return panthor_heap_ctx_stride(pool->ptdev) * id;
- }
- static void *panthor_get_heap_ctx(struct panthor_heap_pool *pool, int id)
- {
- return pool->gpu_contexts->kmap +
- panthor_get_heap_ctx_offset(pool, id);
- }
- static void panthor_free_heap_chunk(struct panthor_heap_pool *pool,
- struct panthor_heap *heap,
- struct panthor_heap_chunk *chunk)
- {
- mutex_lock(&heap->lock);
- list_del(&chunk->node);
- heap->chunk_count--;
- mutex_unlock(&heap->lock);
- atomic_sub(heap->chunk_size, &pool->size);
- panthor_kernel_bo_destroy(chunk->bo);
- kfree(chunk);
- }
- static int panthor_alloc_heap_chunk(struct panthor_heap_pool *pool,
- struct panthor_heap *heap,
- bool initial_chunk)
- {
- struct panthor_heap_chunk *chunk;
- struct panthor_heap_chunk_header *hdr;
- int ret;
- chunk = kmalloc_obj(*chunk);
- if (!chunk)
- return -ENOMEM;
- chunk->bo = panthor_kernel_bo_create(pool->ptdev, pool->vm, heap->chunk_size,
- DRM_PANTHOR_BO_NO_MMAP,
- DRM_PANTHOR_VM_BIND_OP_MAP_NOEXEC,
- PANTHOR_VM_KERNEL_AUTO_VA,
- "Tiler heap chunk");
- if (IS_ERR(chunk->bo)) {
- ret = PTR_ERR(chunk->bo);
- goto err_free_chunk;
- }
- ret = panthor_kernel_bo_vmap(chunk->bo);
- if (ret)
- goto err_destroy_bo;
- hdr = chunk->bo->kmap;
- memset(hdr, 0, sizeof(*hdr));
- if (initial_chunk && !list_empty(&heap->chunks)) {
- struct panthor_heap_chunk *prev_chunk;
- u64 prev_gpuva;
- prev_chunk = list_first_entry(&heap->chunks,
- struct panthor_heap_chunk,
- node);
- prev_gpuva = panthor_kernel_bo_gpuva(prev_chunk->bo);
- hdr->next = (prev_gpuva & GENMASK_ULL(63, 12)) |
- (heap->chunk_size >> 12);
- }
- panthor_kernel_bo_vunmap(chunk->bo);
- mutex_lock(&heap->lock);
- list_add(&chunk->node, &heap->chunks);
- heap->chunk_count++;
- mutex_unlock(&heap->lock);
- atomic_add(heap->chunk_size, &pool->size);
- return 0;
- err_destroy_bo:
- panthor_kernel_bo_destroy(chunk->bo);
- err_free_chunk:
- kfree(chunk);
- return ret;
- }
- static void panthor_free_heap_chunks(struct panthor_heap_pool *pool,
- struct panthor_heap *heap)
- {
- struct panthor_heap_chunk *chunk, *tmp;
- list_for_each_entry_safe(chunk, tmp, &heap->chunks, node)
- panthor_free_heap_chunk(pool, heap, chunk);
- }
- static int panthor_alloc_heap_chunks(struct panthor_heap_pool *pool,
- struct panthor_heap *heap,
- u32 chunk_count)
- {
- int ret;
- u32 i;
- for (i = 0; i < chunk_count; i++) {
- ret = panthor_alloc_heap_chunk(pool, heap, true);
- if (ret)
- return ret;
- }
- return 0;
- }
- static int
- panthor_heap_destroy_locked(struct panthor_heap_pool *pool, u32 handle)
- {
- struct panthor_heap *heap;
- heap = xa_erase(&pool->xa, handle);
- if (!heap)
- return -EINVAL;
- panthor_free_heap_chunks(pool, heap);
- mutex_destroy(&heap->lock);
- kfree(heap);
- return 0;
- }
- /**
- * panthor_heap_destroy() - Destroy a heap context
- * @pool: Pool this context belongs to.
- * @handle: Handle returned by panthor_heap_create().
- */
- int panthor_heap_destroy(struct panthor_heap_pool *pool, u32 handle)
- {
- int ret;
- down_write(&pool->lock);
- ret = panthor_heap_destroy_locked(pool, handle);
- up_write(&pool->lock);
- return ret;
- }
- /**
- * panthor_heap_create() - Create a heap context
- * @pool: Pool to instantiate the heap context from.
- * @initial_chunk_count: Number of chunk allocated at initialization time.
- * Must be at least 1.
- * @chunk_size: The size of each chunk. Must be page-aligned and lie in the
- * [128k:8M] range.
- * @max_chunks: Maximum number of chunks that can be allocated.
- * @target_in_flight: Maximum number of in-flight render passes.
- * @heap_ctx_gpu_va: Pointer holding the GPU address of the allocated heap
- * context.
- * @first_chunk_gpu_va: Pointer holding the GPU address of the first chunk
- * assigned to the heap context.
- *
- * Return: a positive handle on success, a negative error otherwise.
- */
- int panthor_heap_create(struct panthor_heap_pool *pool,
- u32 initial_chunk_count,
- u32 chunk_size,
- u32 max_chunks,
- u32 target_in_flight,
- u64 *heap_ctx_gpu_va,
- u64 *first_chunk_gpu_va)
- {
- struct panthor_heap *heap;
- struct panthor_heap_chunk *first_chunk;
- struct panthor_vm *vm;
- int ret = 0;
- u32 id;
- if (initial_chunk_count == 0)
- return -EINVAL;
- if (initial_chunk_count > max_chunks)
- return -EINVAL;
- if (!IS_ALIGNED(chunk_size, PAGE_SIZE) ||
- chunk_size < SZ_128K || chunk_size > SZ_8M)
- return -EINVAL;
- down_read(&pool->lock);
- vm = panthor_vm_get(pool->vm);
- up_read(&pool->lock);
- /* The pool has been destroyed, we can't create a new heap. */
- if (!vm)
- return -EINVAL;
- heap = kzalloc_obj(*heap);
- if (!heap) {
- ret = -ENOMEM;
- goto err_put_vm;
- }
- mutex_init(&heap->lock);
- INIT_LIST_HEAD(&heap->chunks);
- heap->chunk_size = chunk_size;
- heap->max_chunks = max_chunks;
- heap->target_in_flight = target_in_flight;
- ret = panthor_alloc_heap_chunks(pool, heap, initial_chunk_count);
- if (ret)
- goto err_free_heap;
- first_chunk = list_first_entry(&heap->chunks,
- struct panthor_heap_chunk,
- node);
- *first_chunk_gpu_va = panthor_kernel_bo_gpuva(first_chunk->bo);
- down_write(&pool->lock);
- /* The pool has been destroyed, we can't create a new heap. */
- if (!pool->vm) {
- ret = -EINVAL;
- } else {
- ret = xa_alloc(&pool->xa, &id, heap,
- XA_LIMIT(0, MAX_HEAPS_PER_POOL - 1), GFP_KERNEL);
- if (!ret) {
- void *gpu_ctx = panthor_get_heap_ctx(pool, id);
- memset(gpu_ctx, 0, panthor_heap_ctx_stride(pool->ptdev));
- *heap_ctx_gpu_va = panthor_kernel_bo_gpuva(pool->gpu_contexts) +
- panthor_get_heap_ctx_offset(pool, id);
- }
- }
- up_write(&pool->lock);
- if (ret)
- goto err_free_heap;
- panthor_vm_put(vm);
- return id;
- err_free_heap:
- panthor_free_heap_chunks(pool, heap);
- mutex_destroy(&heap->lock);
- kfree(heap);
- err_put_vm:
- panthor_vm_put(vm);
- return ret;
- }
- /**
- * panthor_heap_return_chunk() - Return an unused heap chunk
- * @pool: The pool this heap belongs to.
- * @heap_gpu_va: The GPU address of the heap context.
- * @chunk_gpu_va: The chunk VA to return.
- *
- * This function is used when a chunk allocated with panthor_heap_grow()
- * couldn't be linked to the heap context through the FW interface because
- * the group requesting the allocation was scheduled out in the meantime.
- */
- int panthor_heap_return_chunk(struct panthor_heap_pool *pool,
- u64 heap_gpu_va,
- u64 chunk_gpu_va)
- {
- u64 offset = heap_gpu_va - panthor_kernel_bo_gpuva(pool->gpu_contexts);
- u32 heap_id = (u32)offset / panthor_heap_ctx_stride(pool->ptdev);
- struct panthor_heap_chunk *chunk, *tmp, *removed = NULL;
- struct panthor_heap *heap;
- int ret;
- if (offset > U32_MAX || heap_id >= MAX_HEAPS_PER_POOL)
- return -EINVAL;
- down_read(&pool->lock);
- heap = xa_load(&pool->xa, heap_id);
- if (!heap) {
- ret = -EINVAL;
- goto out_unlock;
- }
- chunk_gpu_va &= GENMASK_ULL(63, 12);
- mutex_lock(&heap->lock);
- list_for_each_entry_safe(chunk, tmp, &heap->chunks, node) {
- if (panthor_kernel_bo_gpuva(chunk->bo) == chunk_gpu_va) {
- removed = chunk;
- list_del(&chunk->node);
- heap->chunk_count--;
- atomic_sub(heap->chunk_size, &pool->size);
- break;
- }
- }
- mutex_unlock(&heap->lock);
- if (removed) {
- panthor_kernel_bo_destroy(chunk->bo);
- kfree(chunk);
- ret = 0;
- } else {
- ret = -EINVAL;
- }
- out_unlock:
- up_read(&pool->lock);
- return ret;
- }
- /**
- * panthor_heap_grow() - Make a heap context grow.
- * @pool: The pool this heap belongs to.
- * @heap_gpu_va: The GPU address of the heap context.
- * @renderpasses_in_flight: Number of render passes currently in-flight.
- * @pending_frag_count: Number of fragment jobs waiting for execution/completion.
- * @new_chunk_gpu_va: Pointer used to return the chunk VA.
- *
- * Return:
- * - 0 if a new heap was allocated
- * - -ENOMEM if the tiler context reached the maximum number of chunks
- * or if too many render passes are in-flight
- * or if the allocation failed
- * - -EINVAL if any of the arguments passed to panthor_heap_grow() is invalid
- */
- int panthor_heap_grow(struct panthor_heap_pool *pool,
- u64 heap_gpu_va,
- u32 renderpasses_in_flight,
- u32 pending_frag_count,
- u64 *new_chunk_gpu_va)
- {
- u64 offset = heap_gpu_va - panthor_kernel_bo_gpuva(pool->gpu_contexts);
- u32 heap_id = (u32)offset / panthor_heap_ctx_stride(pool->ptdev);
- struct panthor_heap_chunk *chunk;
- struct panthor_heap *heap;
- int ret;
- if (offset > U32_MAX || heap_id >= MAX_HEAPS_PER_POOL)
- return -EINVAL;
- down_read(&pool->lock);
- heap = xa_load(&pool->xa, heap_id);
- if (!heap) {
- ret = -EINVAL;
- goto out_unlock;
- }
- /* If we reached the target in-flight render passes, or if we
- * reached the maximum number of chunks, let the FW figure another way to
- * find some memory (wait for render passes to finish, or call the exception
- * handler provided by the userspace driver, if any).
- */
- if (renderpasses_in_flight > heap->target_in_flight ||
- heap->chunk_count >= heap->max_chunks) {
- ret = -ENOMEM;
- goto out_unlock;
- }
- /* FIXME: panthor_alloc_heap_chunk() triggers a kernel BO creation,
- * which goes through the blocking allocation path. Ultimately, we
- * want a non-blocking allocation, so we can immediately report to the
- * FW when the system is running out of memory. In that case, the FW
- * can call a user-provided exception handler, which might try to free
- * some tiler memory by issuing an intermediate fragment job. If the
- * exception handler can't do anything, it will flag the queue as
- * faulty so the job that triggered this tiler chunk allocation and all
- * further jobs in this queue fail immediately instead of having to
- * wait for the job timeout.
- */
- ret = panthor_alloc_heap_chunk(pool, heap, false);
- if (ret)
- goto out_unlock;
- chunk = list_first_entry(&heap->chunks,
- struct panthor_heap_chunk,
- node);
- *new_chunk_gpu_va = (panthor_kernel_bo_gpuva(chunk->bo) & GENMASK_ULL(63, 12)) |
- (heap->chunk_size >> 12);
- ret = 0;
- out_unlock:
- up_read(&pool->lock);
- return ret;
- }
- static void panthor_heap_pool_release(struct kref *refcount)
- {
- struct panthor_heap_pool *pool =
- container_of(refcount, struct panthor_heap_pool, refcount);
- xa_destroy(&pool->xa);
- kfree(pool);
- }
- /**
- * panthor_heap_pool_put() - Release a heap pool reference
- * @pool: Pool to release the reference on. Can be NULL.
- */
- void panthor_heap_pool_put(struct panthor_heap_pool *pool)
- {
- if (pool)
- kref_put(&pool->refcount, panthor_heap_pool_release);
- }
- /**
- * panthor_heap_pool_get() - Get a heap pool reference
- * @pool: Pool to get the reference on. Can be NULL.
- *
- * Return: @pool.
- */
- struct panthor_heap_pool *
- panthor_heap_pool_get(struct panthor_heap_pool *pool)
- {
- if (pool)
- kref_get(&pool->refcount);
- return pool;
- }
- /**
- * panthor_heap_pool_create() - Create a heap pool
- * @ptdev: Device.
- * @vm: The VM this heap pool will be attached to.
- *
- * Heap pools might contain up to 128 heap contexts, and are per-VM.
- *
- * Return: A valid pointer on success, a negative error code otherwise.
- */
- struct panthor_heap_pool *
- panthor_heap_pool_create(struct panthor_device *ptdev, struct panthor_vm *vm)
- {
- size_t bosize = ALIGN(MAX_HEAPS_PER_POOL *
- panthor_heap_ctx_stride(ptdev),
- 4096);
- struct panthor_heap_pool *pool;
- int ret = 0;
- pool = kzalloc_obj(*pool);
- if (!pool)
- return ERR_PTR(-ENOMEM);
- /* We want a weak ref here: the heap pool belongs to the VM, so we're
- * sure that, as long as the heap pool exists, the VM exists too.
- */
- pool->vm = vm;
- pool->ptdev = ptdev;
- init_rwsem(&pool->lock);
- xa_init_flags(&pool->xa, XA_FLAGS_ALLOC);
- kref_init(&pool->refcount);
- pool->gpu_contexts = panthor_kernel_bo_create(ptdev, vm, bosize,
- DRM_PANTHOR_BO_NO_MMAP,
- DRM_PANTHOR_VM_BIND_OP_MAP_NOEXEC,
- PANTHOR_VM_KERNEL_AUTO_VA,
- "Heap pool");
- if (IS_ERR(pool->gpu_contexts)) {
- ret = PTR_ERR(pool->gpu_contexts);
- goto err_destroy_pool;
- }
- ret = panthor_kernel_bo_vmap(pool->gpu_contexts);
- if (ret)
- goto err_destroy_pool;
- atomic_add(pool->gpu_contexts->obj->size, &pool->size);
- return pool;
- err_destroy_pool:
- panthor_heap_pool_destroy(pool);
- return ERR_PTR(ret);
- }
- /**
- * panthor_heap_pool_destroy() - Destroy a heap pool.
- * @pool: Pool to destroy.
- *
- * This function destroys all heap contexts and their resources. Thus
- * preventing any use of the heap context or the chunk attached to them
- * after that point.
- *
- * If the GPU still has access to some heap contexts, a fault should be
- * triggered, which should flag the command stream groups using these
- * context as faulty.
- *
- * The heap pool object is only released when all references to this pool
- * are released.
- */
- void panthor_heap_pool_destroy(struct panthor_heap_pool *pool)
- {
- struct panthor_heap *heap;
- unsigned long i;
- if (!pool)
- return;
- down_write(&pool->lock);
- xa_for_each(&pool->xa, i, heap)
- drm_WARN_ON(&pool->ptdev->base, panthor_heap_destroy_locked(pool, i));
- if (!IS_ERR_OR_NULL(pool->gpu_contexts)) {
- atomic_sub(pool->gpu_contexts->obj->size, &pool->size);
- panthor_kernel_bo_destroy(pool->gpu_contexts);
- }
- /* Reflects the fact the pool has been destroyed. */
- pool->vm = NULL;
- up_write(&pool->lock);
- panthor_heap_pool_put(pool);
- }
- /**
- * panthor_heap_pool_size() - Get a heap pool's total size
- * @pool: Pool whose total chunks size to return
- *
- * Returns the aggregated size of all chunks for all heaps in the pool
- *
- */
- size_t panthor_heap_pool_size(struct panthor_heap_pool *pool)
- {
- if (!pool)
- return 0;
- return atomic_read(&pool->size);
- }
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