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- .. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
- .. c:namespace:: V4L
- .. _mem2mem:
- ********************************
- Video Memory-To-Memory Interface
- ********************************
- A V4L2 memory-to-memory device can compress, decompress, transform, or
- otherwise convert video data from one format into another format, in memory.
- Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or
- ``V4L2_CAP_VIDEO_M2M_MPLANE`` capability. Examples of memory-to-memory
- devices are codecs, scalers, deinterlacers or format converters (i.e.
- converting from YUV to RGB).
- A memory-to-memory video node acts just like a normal video node, but it
- supports both output (sending frames from memory to the hardware)
- and capture (receiving the processed frames from the hardware into
- memory) stream I/O. An application will have to setup the stream I/O for
- both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>`
- for both capture and output to start the hardware.
- Memory-to-memory devices function as a shared resource: you can
- open the video node multiple times, each application setting up their
- own properties that are local to the file handle, and each can use
- it independently from the others. The driver will arbitrate access to
- the hardware and reprogram it whenever another file handler gets access.
- This is different from the usual video node behavior where the video
- properties are global to the device (i.e. changing something through one
- file handle is visible through another file handle).
- One of the most common memory-to-memory device is the codec. Codecs
- are more complicated than most and require additional setup for
- their codec parameters. This is done through codec controls.
- See :ref:`codec-controls`. More details on how to use codec memory-to-memory
- devices are given in the following sections.
- .. toctree::
- :maxdepth: 1
- dev-decoder
- dev-encoder
- dev-stateless-decoder
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