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- .. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
- ====================
- Asynchronous VM_BIND
- ====================
- Nomenclature:
- =============
- * ``VRAM``: On-device memory. Sometimes referred to as device local memory.
- * ``gpu_vm``: A virtual GPU address space. Typically per process, but
- can be shared by multiple processes.
- * ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
- an IOCTL. The operations include mapping and unmapping system- or
- VRAM memory.
- * ``syncobj``: A container that abstracts synchronization objects. The
- synchronization objects can be either generic, like dma-fences or
- driver specific. A syncobj typically indicates the type of the
- underlying synchronization object.
- * ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
- for these before starting.
- * ``out-syncobj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
- signals these when the bind operation is complete.
- * ``dma-fence``: A cross-driver synchronization object. A basic
- understanding of dma-fences is required to digest this
- document. Please refer to the ``DMA Fences`` section of the
- :doc:`dma-buf doc </driver-api/dma-buf>`.
- * ``memory fence``: A synchronization object, different from a dma-fence.
- A memory fence uses the value of a specified memory location to determine
- signaled status. A memory fence can be awaited and signaled by both
- the GPU and CPU. Memory fences are sometimes referred to as
- user-fences, userspace-fences or gpu futexes and do not necessarily obey
- the dma-fence rule of signaling within a "reasonable amount of time".
- The kernel should thus avoid waiting for memory fences with locks held.
- * ``long-running workload``: A workload that may take more than the
- current stipulated dma-fence maximum signal delay to complete and
- which therefore needs to set the gpu_vm or the GPU execution context in
- a certain mode that disallows completion dma-fences.
- * ``exec function``: An exec function is a function that revalidates all
- affected gpu_vmas, submits a GPU command batch and registers the
- dma_fence representing the GPU command's activity with all affected
- dma_resvs. For completeness, although not covered by this document,
- it's worth mentioning that an exec function may also be the
- revalidation worker that is used by some drivers in compute /
- long-running mode.
- * ``bind context``: A context identifier used for the VM_BIND
- operation. VM_BIND operations that use the same bind context can be
- assumed, where it matters, to complete in order of submission. No such
- assumptions can be made for VM_BIND operations using separate bind contexts.
- * ``UMD``: User-mode driver.
- * ``KMD``: Kernel-mode driver.
- Synchronous / Asynchronous VM_BIND operation
- ============================================
- Synchronous VM_BIND
- ___________________
- With Synchronous VM_BIND, the VM_BIND operations all complete before the
- IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
- out-fences. Synchronous VM_BIND may block and wait for GPU operations;
- for example swap-in or clearing, or even previous binds.
- Asynchronous VM_BIND
- ____________________
- Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
- IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
- before modifying the GPU page-tables, and signal the out-syncobjs when
- the modification is done in the sense that the next exec function that
- awaits for the out-syncobjs will see the change. Errors are reported
- synchronously.
- In low-memory situations the implementation may block, performing the
- VM_BIND synchronously, because there might not be enough memory
- immediately available for preparing the asynchronous operation.
- If the VM_BIND IOCTL takes a list or an array of operations as an argument,
- the in-syncobjs needs to signal before the first operation starts to
- execute, and the out-syncobjs signal after the last operation
- completes. Operations in the operation list can be assumed, where it
- matters, to complete in order.
- Since asynchronous VM_BIND operations may use dma-fences embedded in
- out-syncobjs and internally in KMD to signal bind completion, any
- memory fences given as VM_BIND in-fences need to be awaited
- synchronously before the VM_BIND ioctl returns, since dma-fences,
- required to signal in a reasonable amount of time, can never be made
- to depend on memory fences that don't have such a restriction.
- The purpose of an Asynchronous VM_BIND operation is for user-mode
- drivers to be able to pipeline interleaved gpu_vm modifications and
- exec functions. For long-running workloads, such pipelining of a bind
- operation is not allowed and any in-fences need to be awaited
- synchronously. The reason for this is twofold. First, any memory
- fences gated by a long-running workload and used as in-syncobjs for the
- VM_BIND operation will need to be awaited synchronously anyway (see
- above). Second, any dma-fences used as in-syncobjs for VM_BIND
- operations for long-running workloads will not allow for pipelining
- anyway since long-running workloads don't allow for dma-fences as
- out-syncobjs, so while theoretically possible the use of them is
- questionable and should be rejected until there is a valuable use-case.
- Note that this is not a limitation imposed by dma-fence rules, but
- rather a limitation imposed to keep KMD implementation simple. It does
- not affect using dma-fences as dependencies for the long-running
- workload itself, which is allowed by dma-fence rules, but rather for
- the VM_BIND operation only.
- An asynchronous VM_BIND operation may take substantial time to
- complete and signal the out_fence. In particular if the operation is
- deeply pipelined behind other VM_BIND operations and workloads
- submitted using exec functions. In that case, UMD might want to avoid a
- subsequent VM_BIND operation to be queued behind the first one if
- there are no explicit dependencies. In order to circumvent such a queue-up, a
- VM_BIND implementation may allow for VM_BIND contexts to be
- created. For each context, VM_BIND operations will be guaranteed to
- complete in the order they were submitted, but that is not the case
- for VM_BIND operations executing on separate VM_BIND contexts. Instead
- KMD will attempt to execute such VM_BIND operations in parallel but
- leaving no guarantee that they will actually be executed in
- parallel. There may be internal implicit dependencies that only KMD knows
- about, for example page-table structure changes. A way to attempt
- to avoid such internal dependencies is to have different VM_BIND
- contexts use separate regions of a VM.
- Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
- select memory fences as out-fences since that gives greater flexibility for
- the kernel mode driver to inject other operations into the bind /
- unbind operations. Like for example inserting breakpoints into batch
- buffers. The workload execution can then easily be pipelined behind
- the bind completion using the memory out-fence as the signal condition
- for a GPU semaphore embedded by UMD in the workload.
- There is no difference in the operations supported or in
- multi-operation support between asynchronous VM_BIND and synchronous VM_BIND.
- Multi-operation VM_BIND IOCTL error handling and interrupts
- ===========================================================
- The VM_BIND operations of the IOCTL may error for various reasons, for
- example due to lack of resources to complete and due to interrupted
- waits.
- In these situations UMD should preferably restart the IOCTL after
- taking suitable action.
- If UMD has over-committed a memory resource, an -ENOSPC error will be
- returned, and UMD may then unbind resources that are not used at the
- moment and rerun the IOCTL. On -EINTR, UMD should simply rerun the
- IOCTL and on -ENOMEM user-space may either attempt to free known
- system memory resources or fail. In case of UMD deciding to fail a
- bind operation, due to an error return, no additional action is needed
- to clean up the failed operation, and the VM is left in the same state
- as it was before the failing IOCTL.
- Unbind operations are guaranteed not to return any errors due to
- resource constraints, but may return errors due to, for example,
- invalid arguments or the gpu_vm being banned.
- In the case an unexpected error happens during the asynchronous bind
- process, the gpu_vm will be banned, and attempts to use it after banning
- will return -ENOENT.
- Example: The Xe VM_BIND uAPI
- ============================
- Starting with the VM_BIND operation struct, the IOCTL call can take
- zero, one or many such operations. A zero number means only the
- synchronization part of the IOCTL is carried out: an asynchronous
- VM_BIND updates the syncobjects, whereas a sync VM_BIND waits for the
- implicit dependencies to be fulfilled.
- .. code-block:: c
- struct drm_xe_vm_bind_op {
- /**
- * @obj: GEM object to operate on, MBZ for MAP_USERPTR, MBZ for UNMAP
- */
- __u32 obj;
- /** @pad: MBZ */
- __u32 pad;
- union {
- /**
- * @obj_offset: Offset into the object for MAP.
- */
- __u64 obj_offset;
- /** @userptr: user virtual address for MAP_USERPTR */
- __u64 userptr;
- };
- /**
- * @range: Number of bytes from the object to bind to addr, MBZ for UNMAP_ALL
- */
- __u64 range;
- /** @addr: Address to operate on, MBZ for UNMAP_ALL */
- __u64 addr;
- /**
- * @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,
- * only applies to creating new VMAs
- */
- __u64 tile_mask;
- /* Map (parts of) an object into the GPU virtual address range.
- #define XE_VM_BIND_OP_MAP 0x0
- /* Unmap a GPU virtual address range */
- #define XE_VM_BIND_OP_UNMAP 0x1
- /*
- * Map a CPU virtual address range into a GPU virtual
- * address range.
- */
- #define XE_VM_BIND_OP_MAP_USERPTR 0x2
- /* Unmap a gem object from the VM. */
- #define XE_VM_BIND_OP_UNMAP_ALL 0x3
- /*
- * Make the backing memory of an address range resident if
- * possible. Note that this doesn't pin backing memory.
- */
- #define XE_VM_BIND_OP_PREFETCH 0x4
- /* Make the GPU map readonly. */
- #define XE_VM_BIND_FLAG_READONLY (0x1 << 16)
- /*
- * Valid on a faulting VM only, do the MAP operation immediately rather
- * than deferring the MAP to the page fault handler.
- */
- #define XE_VM_BIND_FLAG_IMMEDIATE (0x1 << 17)
- /*
- * When the NULL flag is set, the page tables are setup with a special
- * bit which indicates writes are dropped and all reads return zero. In
- * the future, the NULL flags will only be valid for XE_VM_BIND_OP_MAP
- * operations, the BO handle MBZ, and the BO offset MBZ. This flag is
- * intended to implement VK sparse bindings.
- */
- #define XE_VM_BIND_FLAG_NULL (0x1 << 18)
- /** @op: Operation to perform (lower 16 bits) and flags (upper 16 bits) */
- __u32 op;
- /** @mem_region: Memory region to prefetch VMA to, instance not a mask */
- __u32 region;
- /** @reserved: Reserved */
- __u64 reserved[2];
- };
- The VM_BIND IOCTL argument itself, looks like follows. Note that for
- synchronous VM_BIND, the num_syncs and syncs fields must be zero. Here
- the ``exec_queue_id`` field is the VM_BIND context discussed previously
- that is used to facilitate out-of-order VM_BINDs.
- .. code-block:: c
- struct drm_xe_vm_bind {
- /** @extensions: Pointer to the first extension struct, if any */
- __u64 extensions;
- /** @vm_id: The ID of the VM to bind to */
- __u32 vm_id;
- /**
- * @exec_queue_id: exec_queue_id, must be of class DRM_XE_ENGINE_CLASS_VM_BIND
- * and exec queue must have same vm_id. If zero, the default VM bind engine
- * is used.
- */
- __u32 exec_queue_id;
- /** @num_binds: number of binds in this IOCTL */
- __u32 num_binds;
- /* If set, perform an async VM_BIND, if clear a sync VM_BIND */
- #define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 << 0)
- /** @flag: Flags controlling all operations in this ioctl. */
- __u32 flags;
- union {
- /** @bind: used if num_binds == 1 */
- struct drm_xe_vm_bind_op bind;
- /**
- * @vector_of_binds: userptr to array of struct
- * drm_xe_vm_bind_op if num_binds > 1
- */
- __u64 vector_of_binds;
- };
- /** @num_syncs: amount of syncs to wait for or to signal on completion. */
- __u32 num_syncs;
- /** @pad2: MBZ */
- __u32 pad2;
- /** @syncs: pointer to struct drm_xe_sync array */
- __u64 syncs;
- /** @reserved: Reserved */
- __u64 reserved[2];
- };
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