state.xml.h 21 KB

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  1. #ifndef STATE_XML
  2. #define STATE_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - state.xml ( 18940 bytes, from 2016-09-06 14:14:12)
  9. - common.xml ( 20583 bytes, from 2016-09-06 14:14:12)
  10. - state_hi.xml ( 25653 bytes, from 2016-09-06 14:45:17)
  11. - copyright.xml ( 1597 bytes, from 2016-09-06 14:44:16)
  12. - state_2d.xml ( 51552 bytes, from 2016-09-06 14:44:16)
  13. - state_3d.xml ( 54603 bytes, from 2016-09-06 14:44:16)
  14. - state_vg.xml ( 5975 bytes, from 2016-09-06 14:44:16)
  15. Copyright (C) 2012-2016 by the following authors:
  16. - Wladimir J. van der Laan <laanwj@gmail.com>
  17. - Christian Gmeiner <christian.gmeiner@gmail.com>
  18. - Lucas Stach <l.stach@pengutronix.de>
  19. - Russell King <rmk@arm.linux.org.uk>
  20. Permission is hereby granted, free of charge, to any person obtaining a
  21. copy of this software and associated documentation files (the "Software"),
  22. to deal in the Software without restriction, including without limitation
  23. the rights to use, copy, modify, merge, publish, distribute, sub license,
  24. and/or sell copies of the Software, and to permit persons to whom the
  25. Software is furnished to do so, subject to the following conditions:
  26. The above copyright notice and this permission notice (including the
  27. next paragraph) shall be included in all copies or substantial portions
  28. of the Software.
  29. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  30. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  31. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  32. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  33. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  34. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  35. DEALINGS IN THE SOFTWARE.
  36. */
  37. #define VARYING_COMPONENT_USE_UNUSED 0x00000000
  38. #define VARYING_COMPONENT_USE_USED 0x00000001
  39. #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
  40. #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
  41. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
  42. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
  43. #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
  44. #define VIVS_FE 0x00000000
  45. #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
  46. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
  47. #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
  48. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
  49. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
  50. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
  51. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
  52. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
  53. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
  54. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
  55. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
  56. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
  57. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
  58. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
  59. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
  60. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
  61. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
  62. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
  63. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
  64. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
  65. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
  66. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
  67. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
  68. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
  69. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
  70. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
  71. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
  72. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
  73. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
  74. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
  75. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
  76. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
  77. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
  78. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
  79. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
  80. #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
  81. #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
  82. #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
  83. #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
  84. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
  85. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
  86. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
  87. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
  88. #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
  89. #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
  90. #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
  91. #define VIVS_FE_COMMAND_ADDRESS 0x00000654
  92. #define VIVS_FE_COMMAND_CONTROL 0x00000658
  93. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
  94. #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
  95. #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
  96. #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
  97. #define VIVS_FE_DMA_STATUS 0x0000065c
  98. #define VIVS_FE_DMA_DEBUG_STATE 0x00000660
  99. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
  100. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
  101. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
  102. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
  103. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
  104. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
  105. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
  106. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
  107. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
  108. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
  109. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
  110. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
  111. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
  112. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
  113. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
  114. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
  115. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
  116. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
  117. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
  118. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
  119. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
  120. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
  121. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
  122. #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
  123. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
  124. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
  125. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
  126. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
  127. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
  128. #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
  129. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
  130. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
  131. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
  132. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
  133. #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
  134. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
  135. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
  136. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
  137. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
  138. #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
  139. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
  140. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
  141. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
  142. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
  143. #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
  144. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
  145. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
  146. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
  147. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
  148. #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
  149. #define VIVS_FE_DMA_ADDRESS 0x00000664
  150. #define VIVS_FE_DMA_LOW 0x00000668
  151. #define VIVS_FE_DMA_HIGH 0x0000066c
  152. #define VIVS_FE_AUTO_FLUSH 0x00000670
  153. #define VIVS_FE_UNK00678 0x00000678
  154. #define VIVS_FE_UNK0067C 0x0000067c
  155. #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
  156. #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
  157. #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
  158. #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
  159. #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
  160. #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
  161. #define VIVS_FE_UNK00700__ESIZE 0x00000004
  162. #define VIVS_FE_UNK00700__LEN 0x00000010
  163. #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
  164. #define VIVS_FE_UNK00740__ESIZE 0x00000004
  165. #define VIVS_FE_UNK00740__LEN 0x00000010
  166. #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
  167. #define VIVS_FE_UNK00780__ESIZE 0x00000004
  168. #define VIVS_FE_UNK00780__LEN 0x00000010
  169. #define VIVS_GL 0x00000000
  170. #define VIVS_GL_PIPE_SELECT 0x00003800
  171. #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
  172. #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
  173. #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
  174. #define VIVS_GL_EVENT 0x00003804
  175. #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
  176. #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
  177. #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
  178. #define VIVS_GL_EVENT_FROM_FE 0x00000020
  179. #define VIVS_GL_EVENT_FROM_PE 0x00000040
  180. #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
  181. #define VIVS_GL_EVENT_SOURCE__SHIFT 8
  182. #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
  183. #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
  184. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
  185. #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
  186. #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
  187. #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
  188. #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
  189. #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
  190. #define VIVS_GL_FLUSH_CACHE 0x0000380c
  191. #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
  192. #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
  193. #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
  194. #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
  195. #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
  196. #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
  197. #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
  198. #define VIVS_GL_FLUSH_MMU 0x00003810
  199. #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
  200. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
  201. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
  202. #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
  203. #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
  204. #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
  205. #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
  206. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
  207. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
  208. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
  209. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
  210. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
  211. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
  212. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
  213. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
  214. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
  215. #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
  216. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
  217. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
  218. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
  219. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
  220. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
  221. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
  222. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
  223. #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
  224. #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
  225. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
  226. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
  227. #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
  228. #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
  229. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
  230. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
  231. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
  232. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
  233. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
  234. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
  235. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
  236. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
  237. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
  238. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
  239. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
  240. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
  241. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
  242. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
  243. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
  244. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
  245. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
  246. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
  247. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
  248. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
  249. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
  250. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
  251. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
  252. #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
  253. #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
  254. #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
  255. #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
  256. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
  257. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
  258. #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
  259. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
  260. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
  261. #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
  262. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
  263. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
  264. #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
  265. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
  266. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
  267. #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
  268. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
  269. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
  270. #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
  271. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
  272. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
  273. #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
  274. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
  275. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
  276. #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
  277. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
  278. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
  279. #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
  280. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
  281. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
  282. #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
  283. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
  284. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
  285. #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
  286. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
  287. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
  288. #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
  289. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
  290. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
  291. #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
  292. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
  293. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
  294. #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
  295. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
  296. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
  297. #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
  298. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
  299. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
  300. #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
  301. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
  302. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
  303. #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
  304. #define VIVS_GL_UNK03834 0x00003834
  305. #define VIVS_GL_UNK03838 0x00003838
  306. #define VIVS_GL_API_MODE 0x0000384c
  307. #define VIVS_GL_API_MODE_OPENGL 0x00000000
  308. #define VIVS_GL_API_MODE_OPENVG 0x00000001
  309. #define VIVS_GL_API_MODE_OPENCL 0x00000002
  310. #define VIVS_GL_CONTEXT_POINTER 0x00003850
  311. #define VIVS_GL_UNK03A00 0x00003a00
  312. #define VIVS_GL_STALL_TOKEN 0x00003c00
  313. #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
  314. #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
  315. #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
  316. #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
  317. #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
  318. #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
  319. #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
  320. #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
  321. #define VIVS_DUMMY 0x00000000
  322. #define VIVS_DUMMY_DUMMY 0x0003fffc
  323. #endif /* STATE_XML */