cmdstream.xml.h 11 KB

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  1. #ifndef CMDSTREAM_XML
  2. #define CMDSTREAM_XML
  3. /* Autogenerated file, DO NOT EDIT manually!
  4. This file was generated by the rules-ng-ng headergen tool in this git repository:
  5. http://0x04.net/cgit/index.cgi/rules-ng-ng
  6. git clone git://0x04.net/rules-ng-ng
  7. The rules-ng-ng source files this header was generated from are:
  8. - cmdstream.xml ( 12621 bytes, from 2016-09-06 14:44:16)
  9. - copyright.xml ( 1597 bytes, from 2016-09-06 14:44:16)
  10. - common.xml ( 20583 bytes, from 2016-09-06 14:14:12)
  11. Copyright (C) 2012-2016 by the following authors:
  12. - Wladimir J. van der Laan <laanwj@gmail.com>
  13. - Christian Gmeiner <christian.gmeiner@gmail.com>
  14. - Lucas Stach <l.stach@pengutronix.de>
  15. - Russell King <rmk@arm.linux.org.uk>
  16. Permission is hereby granted, free of charge, to any person obtaining a
  17. copy of this software and associated documentation files (the "Software"),
  18. to deal in the Software without restriction, including without limitation
  19. the rights to use, copy, modify, merge, publish, distribute, sub license,
  20. and/or sell copies of the Software, and to permit persons to whom the
  21. Software is furnished to do so, subject to the following conditions:
  22. The above copyright notice and this permission notice (including the
  23. next paragraph) shall be included in all copies or substantial portions
  24. of the Software.
  25. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  26. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  27. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  28. THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  29. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  30. FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  31. DEALINGS IN THE SOFTWARE.
  32. */
  33. #define FE_OPCODE_LOAD_STATE 0x00000001
  34. #define FE_OPCODE_END 0x00000002
  35. #define FE_OPCODE_NOP 0x00000003
  36. #define FE_OPCODE_DRAW_2D 0x00000004
  37. #define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
  38. #define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
  39. #define FE_OPCODE_WAIT 0x00000007
  40. #define FE_OPCODE_LINK 0x00000008
  41. #define FE_OPCODE_STALL 0x00000009
  42. #define FE_OPCODE_CALL 0x0000000a
  43. #define FE_OPCODE_RETURN 0x0000000b
  44. #define FE_OPCODE_CHIP_SELECT 0x0000000d
  45. #define PRIMITIVE_TYPE_POINTS 0x00000001
  46. #define PRIMITIVE_TYPE_LINES 0x00000002
  47. #define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
  48. #define PRIMITIVE_TYPE_TRIANGLES 0x00000004
  49. #define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
  50. #define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
  51. #define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
  52. #define PRIMITIVE_TYPE_QUADS 0x00000008
  53. #define VIV_FE_LOAD_STATE 0x00000000
  54. #define VIV_FE_LOAD_STATE_HEADER 0x00000000
  55. #define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
  56. #define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
  57. #define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
  58. #define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
  59. #define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
  60. #define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
  61. #define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
  62. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
  63. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
  64. #define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
  65. #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
  66. #define VIV_FE_END 0x00000000
  67. #define VIV_FE_END_HEADER 0x00000000
  68. #define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
  69. #define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
  70. #define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
  71. #define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
  72. #define VIV_FE_END_HEADER_OP__MASK 0xf8000000
  73. #define VIV_FE_END_HEADER_OP__SHIFT 27
  74. #define VIV_FE_END_HEADER_OP_END 0x10000000
  75. #define VIV_FE_NOP 0x00000000
  76. #define VIV_FE_NOP_HEADER 0x00000000
  77. #define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
  78. #define VIV_FE_NOP_HEADER_OP__SHIFT 27
  79. #define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
  80. #define VIV_FE_DRAW_2D 0x00000000
  81. #define VIV_FE_DRAW_2D_HEADER 0x00000000
  82. #define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
  83. #define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
  84. #define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
  85. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
  86. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
  87. #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
  88. #define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
  89. #define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
  90. #define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
  91. #define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
  92. #define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
  93. #define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
  94. #define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
  95. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
  96. #define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
  97. #define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
  98. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
  99. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
  100. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
  101. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
  102. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
  103. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
  104. #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
  105. #define VIV_FE_DRAW_PRIMITIVES 0x00000000
  106. #define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
  107. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  108. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
  109. #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
  110. #define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
  111. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  112. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  113. #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
  114. #define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
  115. #define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
  116. #define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
  117. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
  118. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
  119. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
  120. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
  121. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
  122. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
  123. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
  124. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
  125. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
  126. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
  127. #define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
  128. #define VIV_FE_WAIT 0x00000000
  129. #define VIV_FE_WAIT_HEADER 0x00000000
  130. #define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
  131. #define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
  132. #define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
  133. #define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
  134. #define VIV_FE_WAIT_HEADER_OP__SHIFT 27
  135. #define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
  136. #define VIV_FE_LINK 0x00000000
  137. #define VIV_FE_LINK_HEADER 0x00000000
  138. #define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
  139. #define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
  140. #define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
  141. #define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
  142. #define VIV_FE_LINK_HEADER_OP__SHIFT 27
  143. #define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
  144. #define VIV_FE_LINK_ADDRESS 0x00000004
  145. #define VIV_FE_STALL 0x00000000
  146. #define VIV_FE_STALL_HEADER 0x00000000
  147. #define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
  148. #define VIV_FE_STALL_HEADER_OP__SHIFT 27
  149. #define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
  150. #define VIV_FE_STALL_TOKEN 0x00000004
  151. #define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
  152. #define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
  153. #define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
  154. #define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
  155. #define VIV_FE_STALL_TOKEN_TO__SHIFT 8
  156. #define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
  157. #define VIV_FE_CALL 0x00000000
  158. #define VIV_FE_CALL_HEADER 0x00000000
  159. #define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
  160. #define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
  161. #define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
  162. #define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
  163. #define VIV_FE_CALL_HEADER_OP__SHIFT 27
  164. #define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
  165. #define VIV_FE_CALL_ADDRESS 0x00000004
  166. #define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
  167. #define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
  168. #define VIV_FE_RETURN 0x00000000
  169. #define VIV_FE_RETURN_HEADER 0x00000000
  170. #define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
  171. #define VIV_FE_RETURN_HEADER_OP__SHIFT 27
  172. #define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
  173. #define VIV_FE_CHIP_SELECT 0x00000000
  174. #define VIV_FE_CHIP_SELECT_HEADER 0x00000000
  175. #define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
  176. #define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
  177. #define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
  178. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
  179. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
  180. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
  181. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
  182. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
  183. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
  184. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
  185. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
  186. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
  187. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
  188. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
  189. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
  190. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
  191. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
  192. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
  193. #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
  194. #endif /* CMDSTREAM_XML */