| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313 |
- ==========
- drm-memory
- ==========
- ---------------------
- DRM Memory Management
- ---------------------
- :Date: September 2012
- :Manual section: 7
- :Manual group: Direct Rendering Manager
- Synopsis
- ========
- ``#include <xf86drm.h>``
- Description
- ===========
- Many modern high-end GPUs come with their own memory managers. They even
- include several different caches that need to be synchronized during access.
- Textures, framebuffers, command buffers and more need to be stored in memory
- that can be accessed quickly by the GPU. Therefore, memory management on GPUs
- is highly driver- and hardware-dependent.
- However, there are several frameworks in the kernel that are used by more than
- one driver. These can be used for trivial mode-setting without requiring
- driver-dependent code. But for hardware-accelerated rendering you need to read
- the manual pages for the driver you want to work with.
- Dumb-Buffers
- ------------
- Almost all in-kernel DRM hardware drivers support an API called *Dumb-Buffers*.
- This API allows to create buffers of arbitrary size that can be used for
- scanout. These buffers can be memory mapped via **mmap**\ (2) so you can render
- into them on the CPU. However, GPU access to these buffers is often not
- possible. Therefore, they are fine for simple tasks but not suitable for
- complex compositions and renderings.
- The ``DRM_IOCTL_MODE_CREATE_DUMB`` ioctl can be used to create a dumb buffer.
- The kernel will return a 32-bit handle that can be used to manage the buffer
- with the DRM API. You can create framebuffers with **drmModeAddFB**\ (3) and
- use it for mode-setting and scanout. To access the buffer, you first need to
- retrieve the offset of the buffer. The ``DRM_IOCTL_MODE_MAP_DUMB`` ioctl
- requests the DRM subsystem to prepare the buffer for memory-mapping and returns
- a fake-offset that can be used with **mmap**\ (2).
- The ``DRM_IOCTL_MODE_CREATE_DUMB`` ioctl takes as argument a structure of type
- ``struct drm_mode_create_dumb``:
- ::
- struct drm_mode_create_dumb {
- __u32 height;
- __u32 width;
- __u32 bpp;
- __u32 flags;
- __u32 handle;
- __u32 pitch;
- __u64 size;
- };
- The fields *height*, *width*, *bpp* and *flags* have to be provided by the
- caller. The other fields are filled by the kernel with the return values.
- *height* and *width* are the dimensions of the rectangular buffer that is
- created. *bpp* is the number of bits-per-pixel and must be a multiple of 8. You
- most commonly want to pass 32 here. The flags field is currently unused and
- must be zeroed. Different flags to modify the behavior may be added in the
- future. After calling the ioctl, the handle, pitch and size fields are filled
- by the kernel. *handle* is a 32-bit gem handle that identifies the buffer. This
- is used by several other calls that take a gem-handle or memory-buffer as
- argument. The *pitch* field is the pitch (or stride) of the new buffer. Most
- drivers use 32-bit or 64-bit aligned stride-values. The size field contains the
- absolute size in bytes of the buffer. This can normally also be computed with
- ``(height * pitch + width) * bpp / 4``.
- To prepare the buffer for **mmap**\ (2) you need to use the
- ``DRM_IOCTL_MODE_MAP_DUMB`` ioctl. It takes as argument a structure of type
- ``struct drm_mode_map_dumb``:
- ::
- struct drm_mode_map_dumb {
- __u32 handle;
- __u32 pad;
- __u64 offset;
- };
- You need to put the gem-handle that was previously retrieved via
- ``DRM_IOCTL_MODE_CREATE_DUMB`` into the *handle* field. The *pad* field is
- unused padding and must be zeroed. After completion, the *offset* field will
- contain an offset that can be used with **mmap**\ (2) on the DRM
- file-descriptor.
- If you don't need your dumb-buffer, anymore, you have to destroy it with
- ``DRM_IOCTL_MODE_DESTROY_DUMB``. If you close the DRM file-descriptor, all open
- dumb-buffers are automatically destroyed. This ioctl takes as argument a
- structure of type ``struct drm_mode_destroy_dumb``:
- ::
- struct drm_mode_destroy_dumb {
- __u32 handle;
- };
- You only need to put your handle into the *handle* field. After this call, the
- handle is invalid and may be reused for new buffers by the dumb-API.
- TTM
- ---
- *TTM* stands for *Translation Table Manager* and is a generic memory-manager
- provided by the kernel. It does not provide a common user-space API so you need
- to look at each driver interface if you want to use it. See for instance the
- radeon man pages for more information on memory-management with radeon and TTM.
- GEM
- ---
- *GEM* stands for *Graphics Execution Manager* and is a generic DRM
- memory-management framework in the kernel, that is used by many different
- drivers. GEM is designed to manage graphics memory, control access to the
- graphics device execution context and handle essentially NUMA environment
- unique to modern graphics hardware. GEM allows multiple applications to share
- graphics device resources without the need to constantly reload the entire
- graphics card. Data may be shared between multiple applications with gem
- ensuring that the correct memory synchronization occurs.
- GEM provides simple mechanisms to manage graphics data and control execution
- flow within the linux DRM subsystem. However, GEM is not a complete framework
- that is fully driver independent. Instead, if provides many functions that are
- shared between many drivers, but each driver has to implement most of
- memory-management with driver-dependent ioctls. This manpage tries to describe
- the semantics (and if it applies, the syntax) that is shared between all
- drivers that use GEM.
- All GEM APIs are defined as **ioctl**\ (2) on the DRM file descriptor. An
- application must be authorized via **drmAuthMagic**\ (3) to the current
- DRM-Master to access the GEM subsystem. A driver that does not support GEM will
- return ``ENODEV`` for all these ioctls. Invalid object handles return
- ``EINVAL`` and invalid object names return ``ENOENT``.
- Gem provides explicit memory management primitives. System pages are allocated
- when the object is created, either as the fundamental storage for hardware
- where system memory is used by the graphics processor directly, or as backing
- store for graphics-processor resident memory.
- Objects are referenced from user-space using handles. These are, for all
- intents and purposes, equivalent to file descriptors but avoid the overhead.
- Newer kernel drivers also support the **drm-prime** (7) infrastructure which
- can return real file-descriptor for GEM-handles using the linux DMA-BUF API.
- Objects may be published with a name so that other applications and processes
- can access them. The name remains valid as long as the object exists.
- GEM-objects are reference counted in the kernel. The object is only destroyed
- when all handles from user-space were closed.
- GEM-buffers cannot be created with a generic API. Each driver provides its own
- API to create GEM-buffers. See for example ``DRM_I915_GEM_CREATE``,
- ``DRM_NOUVEAU_GEM_NEW`` or ``DRM_RADEON_GEM_CREATE``. Each of these ioctls
- returns a GEM-handle that can be passed to different generic ioctls. The
- *libgbm* library from the *mesa3D* distribution tries to provide a
- driver-independent API to create GBM buffers and retrieve a GBM-handle to them.
- It allows to create buffers for different use-cases including scanout,
- rendering, cursors and CPU-access. See the libgbm library for more information
- or look at the driver-dependent man-pages (for example **drm-intel**\ (7) or
- **drm-radeon**\ (7)).
- GEM-buffers can be closed with **drmCloseBufferHandle**\ (3). It takes as
- argument the GEM-handle to be closed. After this call the GEM handle cannot be
- used by this process anymore and may be reused for new GEM objects by the GEM
- API.
- If you want to share GEM-objects between different processes, you can create a
- name for them and pass this name to other processes which can then open this
- GEM-object. Names are currently 32-bit integer IDs and have no special
- protection. That is, if you put a name on your GEM-object, every other client
- that has access to the DRM device and is authenticated via
- **drmAuthMagic**\ (3) to the current DRM-Master, can *guess* the name and open
- or access the GEM-object. If you want more fine-grained access control, you can
- use the new **drm-prime**\ (7) API to retrieve file-descriptors for
- GEM-handles. To create a name for a GEM-handle, you use the
- ``DRM_IOCTL_GEM_FLINK`` ioctl. It takes as argument a structure of type
- ``struct drm_gem_flink``:
- ::
- struct drm_gem_flink {
- __u32 handle;
- __u32 name;
- };
- You have to put your handle into the *handle* field. After completion, the
- kernel has put the new unique name into the name field. You can now pass
- this name to other processes which can then import the name with the
- ``DRM_IOCTL_GEM_OPEN`` ioctl. It takes as argument a structure of type
- ``struct drm_gem_open``:
- ::
- struct drm_gem_open {
- __u32 name;
- __u32 handle;
- __u32 size;
- };
- You have to fill in the *name* field with the name of the GEM-object that you
- want to open. The kernel will fill in the *handle* and *size* fields with the
- new handle and size of the GEM-object. You can now access the GEM-object via
- the handle as if you created it with the GEM API.
- Besides generic buffer management, the GEM API does not provide any generic
- access. Each driver implements its own functionality on top of this API. This
- includes execution-buffers, GTT management, context creation, CPU access, GPU
- I/O and more. The next higher-level API is *OpenGL*. So if you want to use more
- GPU features, you should use the *mesa3D* library to create OpenGL contexts on
- DRM devices. This does *not* require any windowing-system like X11, but can
- also be done on raw DRM devices. However, this is beyond the scope of this
- man-page. You may have a look at other mesa3D man pages, including libgbm and
- libEGL. 2D software-rendering (rendering with the CPU) can be achieved with the
- dumb-buffer-API in a driver-independent fashion, however, for
- hardware-accelerated 2D or 3D rendering you must use OpenGL. Any other API that
- tries to abstract the driver-internals to access GEM-execution-buffers and
- other GPU internals, would simply reinvent OpenGL so it is not provided. But if
- you need more detailed information for a specific driver, you may have a look
- into the driver-manpages, including **drm-intel**\ (7), **drm-radeon**\ (7) and
- **drm-nouveau**\ (7). However, the **drm-prime**\ (7) infrastructure and the
- generic GEM API as described here allow display-managers to handle
- graphics-buffers and render-clients without any deeper knowledge of the GPU
- that is used. Moreover, it allows to move objects between GPUs and implement
- complex display-servers that don't do any rendering on their own. See its
- man-page for more information.
- Examples
- ========
- This section includes examples for basic memory-management tasks.
- Dumb-Buffers
- ------------
- This examples shows how to create a dumb-buffer via the generic DRM API.
- This is driver-independent (as long as the driver supports dumb-buffers)
- and provides memory-mapped buffers that can be used for scanout. This
- example creates a full-HD 1920x1080 buffer with 32 bits-per-pixel and a
- color-depth of 24 bits. The buffer is then bound to a framebuffer which
- can be used for scanout with the KMS API (see **drm-kms**\ (7)).
- ::
- struct drm_mode_create_dumb creq;
- struct drm_mode_destroy_dumb dreq;
- struct drm_mode_map_dumb mreq;
- uint32_t fb;
- int ret;
- void *map;
- /* create dumb buffer */
- memset(&creq, 0, sizeof(creq));
- creq.width = 1920;
- creq.height = 1080;
- creq.bpp = 32;
- ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
- if (ret < 0) {
- /* buffer creation failed; see "errno" for more error codes */
- ...
- }
- /* creq.pitch, creq.handle and creq.size are filled by this ioctl with
- * the requested values and can be used now. */
- /* create framebuffer object for the dumb-buffer */
- ret = drmModeAddFB(fd, 1920, 1080, 24, 32, creq.pitch, creq.handle, &fb);
- if (ret) {
- /* frame buffer creation failed; see "errno" */
- ...
- }
- /* the framebuffer "fb" can now used for scanout with KMS */
- /* prepare buffer for memory mapping */
- memset(&mreq, 0, sizeof(mreq));
- mreq.handle = creq.handle;
- ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
- if (ret) {
- /* DRM buffer preparation failed; see "errno" */
- ...
- }
- /* mreq.offset now contains the new offset that can be used with mmap() */
- /* perform actual memory mapping */
- map = mmap(0, creq.size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, mreq.offset);
- if (map == MAP_FAILED) {
- /* memory-mapping failed; see "errno" */
- ...
- }
- /* clear the framebuffer to 0 */
- memset(map, 0, creq.size);
- Reporting Bugs
- ==============
- Bugs in this manual should be reported to
- https://gitlab.freedesktop.org/mesa/libdrm/-/issues
- See Also
- ========
- **drm**\ (7), **drm-kms**\ (7), **drm-prime**\ (7), **drmAvailable**\ (3),
- **drmOpen**\ (3), **drm-intel**\ (7), **drm-radeon**\ (7), **drm-nouveau**\ (7)
|