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- /// A phase of a scene's lifecycle.
- public struct ScenePhase: Hashable, Sendable {
- private enum Phase: Hashable, Sendable {
- case active
- case inactive
- }
- private var phase: Phase
- /// The scene is currently active.
- ///
- /// This indicates that the scene has focus and can recieve input events.
- public static let active = Self(phase: .active)
- /// The scene is currently inactive.
- ///
- /// This indicates that the scene does not have focus and does not recieve
- /// input events. The scene may or may not still be visible to the user.
- public static let inactive = Self(phase: .inactive)
- }
- extension ScenePhase: CustomStringConvertible {
- public var description: String {
- String(describing: phase)
- }
- }
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