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- // This file was generated using gyb. Do not edit it directly. Edit
- // TupleScene.swift.gyb instead.
- // swiftformat:options --allow-partial-wrapping true
- public struct TupleScene2<
- Scene0: Scene, Scene1: Scene
- >: Scene {
- public typealias Node = TupleSceneNode2<
- Scene0, Scene1
- >
- var scene0: Scene0
- var scene1: Scene1
- public init(
- _ scene0: Scene0, _ scene1: Scene1
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- }
- }
- public final class TupleSceneNode2<
- Scene0: Scene, Scene1: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene2<
- Scene0, Scene1
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene3<
- Scene0: Scene, Scene1: Scene, Scene2: Scene
- >: Scene {
- public typealias Node = TupleSceneNode3<
- Scene0, Scene1, Scene2
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- }
- }
- public final class TupleSceneNode3<
- Scene0: Scene, Scene1: Scene, Scene2: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene3<
- Scene0, Scene1, Scene2
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene4<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene
- >: Scene {
- public typealias Node = TupleSceneNode4<
- Scene0, Scene1, Scene2, Scene3
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- }
- }
- public final class TupleSceneNode4<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene4<
- Scene0, Scene1, Scene2, Scene3
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene5<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene
- >: Scene {
- public typealias Node = TupleSceneNode5<
- Scene0, Scene1, Scene2, Scene3, Scene4
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- }
- }
- public final class TupleSceneNode5<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene5<
- Scene0, Scene1, Scene2, Scene3, Scene4
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene6<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene
- >: Scene {
- public typealias Node = TupleSceneNode6<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- }
- }
- public final class TupleSceneNode6<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene6<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene7<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene
- >: Scene {
- public typealias Node = TupleSceneNode7<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- }
- }
- public final class TupleSceneNode7<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene7<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene8<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene
- >: Scene {
- public typealias Node = TupleSceneNode8<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- }
- }
- public final class TupleSceneNode8<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene8<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene9<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene
- >: Scene {
- public typealias Node = TupleSceneNode9<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- }
- }
- public final class TupleSceneNode9<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene9<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene10<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene
- >: Scene {
- public typealias Node = TupleSceneNode10<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8, _ scene9: Scene9
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- }
- }
- public final class TupleSceneNode10<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene10<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene11<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene
- >: Scene {
- public typealias Node = TupleSceneNode11<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- }
- }
- public final class TupleSceneNode11<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene11<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene12<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene
- >: Scene {
- public typealias Node = TupleSceneNode12<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- }
- }
- public final class TupleSceneNode12<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene12<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene13<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene
- >: Scene {
- public typealias Node = TupleSceneNode13<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- }
- }
- public final class TupleSceneNode13<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene13<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene14<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene
- >: Scene {
- public typealias Node = TupleSceneNode14<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- }
- }
- public final class TupleSceneNode14<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene14<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene15<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene
- >: Scene {
- public typealias Node = TupleSceneNode15<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- }
- }
- public final class TupleSceneNode15<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene15<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene16<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene
- >: Scene {
- public typealias Node = TupleSceneNode16<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- var scene15: Scene15
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14, _ scene15: Scene15
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- self.scene15 = scene15
- }
- }
- public final class TupleSceneNode16<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene16<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- var node15: Scene15.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- node15 = Scene15.Node(from: scene.scene15, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- node15.updateNode(newScene?.scene15, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- node15.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene17<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene
- >: Scene {
- public typealias Node = TupleSceneNode17<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- var scene15: Scene15
- var scene16: Scene16
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14, _ scene15: Scene15, _ scene16: Scene16
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- self.scene15 = scene15
- self.scene16 = scene16
- }
- }
- public final class TupleSceneNode17<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene17<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- var node15: Scene15.Node
- var node16: Scene16.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- node15 = Scene15.Node(from: scene.scene15, backend: backend, environment: environment)
- node16 = Scene16.Node(from: scene.scene16, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- node15.updateNode(newScene?.scene15, environment: environment),
- node16.updateNode(newScene?.scene16, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- node15.update(backend: backend, environment: environment)
- node16.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene18<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene
- >: Scene {
- public typealias Node = TupleSceneNode18<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- var scene15: Scene15
- var scene16: Scene16
- var scene17: Scene17
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14, _ scene15: Scene15, _ scene16: Scene16, _ scene17: Scene17
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- self.scene15 = scene15
- self.scene16 = scene16
- self.scene17 = scene17
- }
- }
- public final class TupleSceneNode18<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene18<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- var node15: Scene15.Node
- var node16: Scene16.Node
- var node17: Scene17.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- node15 = Scene15.Node(from: scene.scene15, backend: backend, environment: environment)
- node16 = Scene16.Node(from: scene.scene16, backend: backend, environment: environment)
- node17 = Scene17.Node(from: scene.scene17, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- node15.updateNode(newScene?.scene15, environment: environment),
- node16.updateNode(newScene?.scene16, environment: environment),
- node17.updateNode(newScene?.scene17, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- node15.update(backend: backend, environment: environment)
- node16.update(backend: backend, environment: environment)
- node17.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene19<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene, Scene18: Scene
- >: Scene {
- public typealias Node = TupleSceneNode19<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17, Scene18
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- var scene15: Scene15
- var scene16: Scene16
- var scene17: Scene17
- var scene18: Scene18
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14, _ scene15: Scene15, _ scene16: Scene16, _ scene17: Scene17,
- _ scene18: Scene18
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- self.scene15 = scene15
- self.scene16 = scene16
- self.scene17 = scene17
- self.scene18 = scene18
- }
- }
- public final class TupleSceneNode19<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene, Scene18: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene19<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17, Scene18
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- var node15: Scene15.Node
- var node16: Scene16.Node
- var node17: Scene17.Node
- var node18: Scene18.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- node15 = Scene15.Node(from: scene.scene15, backend: backend, environment: environment)
- node16 = Scene16.Node(from: scene.scene16, backend: backend, environment: environment)
- node17 = Scene17.Node(from: scene.scene17, backend: backend, environment: environment)
- node18 = Scene18.Node(from: scene.scene18, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- node15.updateNode(newScene?.scene15, environment: environment),
- node16.updateNode(newScene?.scene16, environment: environment),
- node17.updateNode(newScene?.scene17, environment: environment),
- node18.updateNode(newScene?.scene18, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- node15.update(backend: backend, environment: environment)
- node16.update(backend: backend, environment: environment)
- node17.update(backend: backend, environment: environment)
- node18.update(backend: backend, environment: environment)
- }
- }
- public struct TupleScene20<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene, Scene18: Scene, Scene19: Scene
- >: Scene {
- public typealias Node = TupleSceneNode20<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17, Scene18, Scene19
- >
- var scene0: Scene0
- var scene1: Scene1
- var scene2: Scene2
- var scene3: Scene3
- var scene4: Scene4
- var scene5: Scene5
- var scene6: Scene6
- var scene7: Scene7
- var scene8: Scene8
- var scene9: Scene9
- var scene10: Scene10
- var scene11: Scene11
- var scene12: Scene12
- var scene13: Scene13
- var scene14: Scene14
- var scene15: Scene15
- var scene16: Scene16
- var scene17: Scene17
- var scene18: Scene18
- var scene19: Scene19
- public init(
- _ scene0: Scene0, _ scene1: Scene1, _ scene2: Scene2, _ scene3: Scene3, _ scene4: Scene4,
- _ scene5: Scene5, _ scene6: Scene6, _ scene7: Scene7, _ scene8: Scene8,
- _ scene9: Scene9,
- _ scene10: Scene10, _ scene11: Scene11, _ scene12: Scene12, _ scene13: Scene13,
- _ scene14: Scene14, _ scene15: Scene15, _ scene16: Scene16, _ scene17: Scene17,
- _ scene18: Scene18, _ scene19: Scene19
- ) {
- self.scene0 = scene0
- self.scene1 = scene1
- self.scene2 = scene2
- self.scene3 = scene3
- self.scene4 = scene4
- self.scene5 = scene5
- self.scene6 = scene6
- self.scene7 = scene7
- self.scene8 = scene8
- self.scene9 = scene9
- self.scene10 = scene10
- self.scene11 = scene11
- self.scene12 = scene12
- self.scene13 = scene13
- self.scene14 = scene14
- self.scene15 = scene15
- self.scene16 = scene16
- self.scene17 = scene17
- self.scene18 = scene18
- self.scene19 = scene19
- }
- }
- public final class TupleSceneNode20<
- Scene0: Scene, Scene1: Scene, Scene2: Scene, Scene3: Scene, Scene4: Scene, Scene5: Scene,
- Scene6: Scene, Scene7: Scene, Scene8: Scene, Scene9: Scene, Scene10: Scene, Scene11: Scene,
- Scene12: Scene, Scene13: Scene, Scene14: Scene, Scene15: Scene, Scene16: Scene,
- Scene17: Scene, Scene18: Scene, Scene19: Scene
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene20<
- Scene0, Scene1, Scene2, Scene3, Scene4, Scene5, Scene6, Scene7, Scene8, Scene9, Scene10,
- Scene11, Scene12, Scene13, Scene14, Scene15, Scene16, Scene17, Scene18, Scene19
- >
- var node0: Scene0.Node
- var node1: Scene1.Node
- var node2: Scene2.Node
- var node3: Scene3.Node
- var node4: Scene4.Node
- var node5: Scene5.Node
- var node6: Scene6.Node
- var node7: Scene7.Node
- var node8: Scene8.Node
- var node9: Scene9.Node
- var node10: Scene10.Node
- var node11: Scene11.Node
- var node12: Scene12.Node
- var node13: Scene13.Node
- var node14: Scene14.Node
- var node15: Scene15.Node
- var node16: Scene16.Node
- var node17: Scene17.Node
- var node18: Scene18.Node
- var node19: Scene19.Node
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0 = Scene0.Node(from: scene.scene0, backend: backend, environment: environment)
- node1 = Scene1.Node(from: scene.scene1, backend: backend, environment: environment)
- node2 = Scene2.Node(from: scene.scene2, backend: backend, environment: environment)
- node3 = Scene3.Node(from: scene.scene3, backend: backend, environment: environment)
- node4 = Scene4.Node(from: scene.scene4, backend: backend, environment: environment)
- node5 = Scene5.Node(from: scene.scene5, backend: backend, environment: environment)
- node6 = Scene6.Node(from: scene.scene6, backend: backend, environment: environment)
- node7 = Scene7.Node(from: scene.scene7, backend: backend, environment: environment)
- node8 = Scene8.Node(from: scene.scene8, backend: backend, environment: environment)
- node9 = Scene9.Node(from: scene.scene9, backend: backend, environment: environment)
- node10 = Scene10.Node(from: scene.scene10, backend: backend, environment: environment)
- node11 = Scene11.Node(from: scene.scene11, backend: backend, environment: environment)
- node12 = Scene12.Node(from: scene.scene12, backend: backend, environment: environment)
- node13 = Scene13.Node(from: scene.scene13, backend: backend, environment: environment)
- node14 = Scene14.Node(from: scene.scene14, backend: backend, environment: environment)
- node15 = Scene15.Node(from: scene.scene15, backend: backend, environment: environment)
- node16 = Scene16.Node(from: scene.scene16, backend: backend, environment: environment)
- node17 = Scene17.Node(from: scene.scene17, backend: backend, environment: environment)
- node18 = Scene18.Node(from: scene.scene18, backend: backend, environment: environment)
- node19 = Scene19.Node(from: scene.scene19, backend: backend, environment: environment)
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- node0.updateNode(newScene?.scene0, environment: environment),
- node1.updateNode(newScene?.scene1, environment: environment),
- node2.updateNode(newScene?.scene2, environment: environment),
- node3.updateNode(newScene?.scene3, environment: environment),
- node4.updateNode(newScene?.scene4, environment: environment),
- node5.updateNode(newScene?.scene5, environment: environment),
- node6.updateNode(newScene?.scene6, environment: environment),
- node7.updateNode(newScene?.scene7, environment: environment),
- node8.updateNode(newScene?.scene8, environment: environment),
- node9.updateNode(newScene?.scene9, environment: environment),
- node10.updateNode(newScene?.scene10, environment: environment),
- node11.updateNode(newScene?.scene11, environment: environment),
- node12.updateNode(newScene?.scene12, environment: environment),
- node13.updateNode(newScene?.scene13, environment: environment),
- node14.updateNode(newScene?.scene14, environment: environment),
- node15.updateNode(newScene?.scene15, environment: environment),
- node16.updateNode(newScene?.scene16, environment: environment),
- node17.updateNode(newScene?.scene17, environment: environment),
- node18.updateNode(newScene?.scene18, environment: environment),
- node19.updateNode(newScene?.scene19, environment: environment),
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- node0.update(backend: backend, environment: environment)
- node1.update(backend: backend, environment: environment)
- node2.update(backend: backend, environment: environment)
- node3.update(backend: backend, environment: environment)
- node4.update(backend: backend, environment: environment)
- node5.update(backend: backend, environment: environment)
- node6.update(backend: backend, environment: environment)
- node7.update(backend: backend, environment: environment)
- node8.update(backend: backend, environment: environment)
- node9.update(backend: backend, environment: environment)
- node10.update(backend: backend, environment: environment)
- node11.update(backend: backend, environment: environment)
- node12.update(backend: backend, environment: environment)
- node13.update(backend: backend, environment: environment)
- node14.update(backend: backend, environment: environment)
- node15.update(backend: backend, environment: environment)
- node16.update(backend: backend, environment: environment)
- node17.update(backend: backend, environment: environment)
- node18.update(backend: backend, environment: environment)
- node19.update(backend: backend, environment: environment)
- }
- }
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