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- // This file was generated using gyb. Do not edit it directly. Edit
- // TupleScene.swift.gyb instead.
- // swiftformat:options --allow-partial-wrapping true
- %{
- maximum_scene_count = 20
- }%
- %for i in range(2, maximum_scene_count + 1):
- public struct TupleScene${i}<
- ${", ".join("Scene%d: Scene" % j for j in range(i))}
- >: Scene {
- public typealias Node = TupleSceneNode${i}<
- ${", ".join("Scene%d" % j for j in range(i))}
- >
- %for j in range(i):
- var scene${j}: Scene${j}
- %end
- public init(
- ${", ".join("_ scene%d: Scene%d" % (j, j) for j in range(i))}
- ) {
- %for j in range(i):
- self.scene${j} = scene${j}
- %end
- }
- }
- public final class TupleSceneNode${i}<
- ${", ".join("Scene%d: Scene" % j for j in range(i))}
- >: SceneGraphNode {
- public typealias NodeScene = TupleScene${i}<
- ${", ".join("Scene%d" % j for j in range(i))}
- >
- %for j in range(i):
- var node${j}: Scene${j}.Node
- %end
- public init<Backend: BaseAppBackend>(
- from scene: NodeScene,
- backend: Backend,
- environment: EnvironmentValues
- ) {
- %for j in range(i):
- node${j} = Scene${j}.Node(from: scene.scene${j}, backend: backend, environment: environment)
- %end
- }
- public func updateNode(
- _ newScene: NodeScene?,
- environment: EnvironmentValues
- ) -> SceneNodeUpdateResult {
- return SceneNodeUpdateResult(
- childResults: [
- %for j in range(i):
- node${j}.updateNode(newScene?.scene${j}, environment: environment),
- %end
- ]
- )
- }
- public func update<Backend: BaseAppBackend>(
- backend: Backend,
- environment: EnvironmentValues
- ) {
- %for j in range(i):
- node${j}.update(backend: backend, environment: environment)
- %end
- }
- }
- %end
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